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* Flickity PACKAGED v2.2.2\r\n * Touch, responsive, flickable carousels\r\n *\r\n * Licensed GPLv3 for open source use\r\n * or Flickity Commercial License for commercial use\r\n *\r\n * https://flickity.metafizzy.co\r\n * Copyright 2015-2021 Metafizzy\r\n */\r\n\r\n/**\r\n * Bridget makes jQuery widgets\r\n * v2.0.1\r\n * MIT license\r\n */\r\n\r\n/* jshint browser: true, strict: true, undef: true, unused: true */\r\n\r\n( function( window, factory ) {\r\n // universal module definition\r\n /*jshint strict: false */ /* globals define, module, require */\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'jquery-bridget/jquery-bridget',[ 'jquery' ], function( jQuery ) {\r\n return factory( window, jQuery );\r\n });\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('jquery')\r\n );\r\n } else {\r\n // browser global\r\n window.jQueryBridget = factory(\r\n window,\r\n window.jQuery\r\n );\r\n }\r\n\r\n}( window, function factory( window, jQuery ) {\r\n'use strict';\r\n\r\n// ----- utils ----- //\r\n\r\nvar arraySlice = Array.prototype.slice;\r\n\r\n// helper function for logging errors\r\n// $.error breaks jQuery chaining\r\nvar console = window.console;\r\nvar logError = typeof console == 'undefined' ? function() {} :\r\n function( message ) {\r\n console.error( message );\r\n };\r\n\r\n// ----- jQueryBridget ----- //\r\n\r\nfunction jQueryBridget( namespace, PluginClass, $ ) {\r\n $ = $ || jQuery || window.jQuery;\r\n if ( !$ ) {\r\n return;\r\n }\r\n\r\n // add option method -> $().plugin('option', {...})\r\n if ( !PluginClass.prototype.option ) {\r\n // option setter\r\n PluginClass.prototype.option = function( opts ) {\r\n // bail out if not an object\r\n if ( !$.isPlainObject( opts ) ){\r\n return;\r\n }\r\n this.options = $.extend( true, this.options, opts );\r\n };\r\n }\r\n\r\n // make jQuery plugin\r\n $.fn[ namespace ] = function( arg0 /*, arg1 */ ) {\r\n if ( typeof arg0 == 'string' ) {\r\n // method call $().plugin( 'methodName', { options } )\r\n // shift arguments by 1\r\n var args = arraySlice.call( arguments, 1 );\r\n return methodCall( this, arg0, args );\r\n }\r\n // just $().plugin({ options })\r\n plainCall( this, arg0 );\r\n return this;\r\n };\r\n\r\n // $().plugin('methodName')\r\n function methodCall( $elems, methodName, args ) {\r\n var returnValue;\r\n var pluginMethodStr = '$().' + namespace + '(\"' + methodName + '\")';\r\n\r\n $elems.each( function( i, elem ) {\r\n // get instance\r\n var instance = $.data( elem, namespace );\r\n if ( !instance ) {\r\n logError( namespace + ' not initialized. Cannot call methods, i.e. ' +\r\n pluginMethodStr );\r\n return;\r\n }\r\n\r\n var method = instance[ methodName ];\r\n if ( !method || methodName.charAt(0) == '_' ) {\r\n logError( pluginMethodStr + ' is not a valid method' );\r\n return;\r\n }\r\n\r\n // apply method, get return value\r\n var value = method.apply( instance, args );\r\n // set return value if value is returned, use only first value\r\n returnValue = returnValue === undefined ? value : returnValue;\r\n });\r\n\r\n return returnValue !== undefined ? returnValue : $elems;\r\n }\r\n\r\n function plainCall( $elems, options ) {\r\n $elems.each( function( i, elem ) {\r\n var instance = $.data( elem, namespace );\r\n if ( instance ) {\r\n // set options & init\r\n instance.option( options );\r\n instance._init();\r\n } else {\r\n // initialize new instance\r\n instance = new PluginClass( elem, options );\r\n $.data( elem, namespace, instance );\r\n }\r\n });\r\n }\r\n\r\n updateJQuery( $ );\r\n\r\n}\r\n\r\n// ----- updateJQuery ----- //\r\n\r\n// set $.bridget for v1 backwards compatibility\r\nfunction updateJQuery( $ ) {\r\n if ( !$ || ( $ && $.bridget ) ) {\r\n return;\r\n }\r\n $.bridget = jQueryBridget;\r\n}\r\n\r\nupdateJQuery( jQuery || window.jQuery );\r\n\r\n// ----- ----- //\r\n\r\nreturn jQueryBridget;\r\n\r\n}));\r\n\r\n/**\r\n * EvEmitter v1.1.0\r\n * Lil' event emitter\r\n * MIT License\r\n */\r\n\r\n/* jshint unused: true, undef: true, strict: true */\r\n\r\n( function( global, factory ) {\r\n // universal module definition\r\n /* jshint strict: false */ /* globals define, module, window */\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD - RequireJS\r\n define( 'ev-emitter/ev-emitter',factory );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS - Browserify, Webpack\r\n module.exports = factory();\r\n } else {\r\n // Browser globals\r\n global.EvEmitter = factory();\r\n }\r\n\r\n}( typeof window != 'undefined' ? window : this, function() {\r\n\r\n\r\n\r\nfunction EvEmitter() {}\r\n\r\nvar proto = EvEmitter.prototype;\r\n\r\nproto.on = function( eventName, listener ) {\r\n if ( !eventName || !listener ) {\r\n return;\r\n }\r\n // set events hash\r\n var events = this._events = this._events || {};\r\n // set listeners array\r\n var listeners = events[ eventName ] = events[ eventName ] || [];\r\n // only add once\r\n if ( listeners.indexOf( listener ) == -1 ) {\r\n listeners.push( listener );\r\n }\r\n\r\n return this;\r\n};\r\n\r\nproto.once = function( eventName, listener ) {\r\n if ( !eventName || !listener ) {\r\n return;\r\n }\r\n // add event\r\n this.on( eventName, listener );\r\n // set once flag\r\n // set onceEvents hash\r\n var onceEvents = this._onceEvents = this._onceEvents || {};\r\n // set onceListeners object\r\n var onceListeners = onceEvents[ eventName ] = onceEvents[ eventName ] || {};\r\n // set flag\r\n onceListeners[ listener ] = true;\r\n\r\n return this;\r\n};\r\n\r\nproto.off = function( eventName, listener ) {\r\n var listeners = this._events && this._events[ eventName ];\r\n if ( !listeners || !listeners.length ) {\r\n return;\r\n }\r\n var index = listeners.indexOf( listener );\r\n if ( index != -1 ) {\r\n listeners.splice( index, 1 );\r\n }\r\n\r\n return this;\r\n};\r\n\r\nproto.emitEvent = function( eventName, args ) {\r\n var listeners = this._events && this._events[ eventName ];\r\n if ( !listeners || !listeners.length ) {\r\n return;\r\n }\r\n // copy over to avoid interference if .off() in listener\r\n listeners = listeners.slice(0);\r\n args = args || [];\r\n // once stuff\r\n var onceListeners = this._onceEvents && this._onceEvents[ eventName ];\r\n\r\n for ( var i=0; i < listeners.length; i++ ) {\r\n var listener = listeners[i]\r\n var isOnce = onceListeners && onceListeners[ listener ];\r\n if ( isOnce ) {\r\n // remove listener\r\n // remove before trigger to prevent recursion\r\n this.off( eventName, listener );\r\n // unset once flag\r\n delete onceListeners[ listener ];\r\n }\r\n // trigger listener\r\n listener.apply( this, args );\r\n }\r\n\r\n return this;\r\n};\r\n\r\nproto.allOff = function() {\r\n delete this._events;\r\n delete this._onceEvents;\r\n};\r\n\r\nreturn EvEmitter;\r\n\r\n}));\r\n\r\n/*!\r\n * getSize v2.0.3\r\n * measure size of elements\r\n * MIT license\r\n */\r\n\r\n/* jshint browser: true, strict: true, undef: true, unused: true */\r\n/* globals console: false */\r\n\r\n( function( window, factory ) {\r\n /* jshint strict: false */ /* globals define, module */\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'get-size/get-size',factory );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory();\r\n } else {\r\n // browser global\r\n window.getSize = factory();\r\n }\r\n\r\n})( window, function factory() {\r\n'use strict';\r\n\r\n// -------------------------- helpers -------------------------- //\r\n\r\n// get a number from a string, not a percentage\r\nfunction getStyleSize( value ) {\r\n var num = parseFloat( value );\r\n // not a percent like '100%', and a number\r\n var isValid = value.indexOf('%') == -1 && !isNaN( num );\r\n return isValid && num;\r\n}\r\n\r\nfunction noop() {}\r\n\r\nvar logError = typeof console == 'undefined' ? noop :\r\n function( message ) {\r\n console.error( message );\r\n };\r\n\r\n// -------------------------- measurements -------------------------- //\r\n\r\nvar measurements = [\r\n 'paddingLeft',\r\n 'paddingRight',\r\n 'paddingTop',\r\n 'paddingBottom',\r\n 'marginLeft',\r\n 'marginRight',\r\n 'marginTop',\r\n 'marginBottom',\r\n 'borderLeftWidth',\r\n 'borderRightWidth',\r\n 'borderTopWidth',\r\n 'borderBottomWidth'\r\n];\r\n\r\nvar measurementsLength = measurements.length;\r\n\r\nfunction getZeroSize() {\r\n var size = {\r\n width: 0,\r\n height: 0,\r\n innerWidth: 0,\r\n innerHeight: 0,\r\n outerWidth: 0,\r\n outerHeight: 0\r\n };\r\n for ( var i=0; i < measurementsLength; i++ ) {\r\n var measurement = measurements[i];\r\n size[ measurement ] = 0;\r\n }\r\n return size;\r\n}\r\n\r\n// -------------------------- getStyle -------------------------- //\r\n\r\n/**\r\n * getStyle, get style of element, check for Firefox bug\r\n * https://bugzilla.mozilla.org/show_bug.cgi?id=548397\r\n */\r\nfunction getStyle( elem ) {\r\n var style = getComputedStyle( elem );\r\n if ( !style ) {\r\n logError( 'Style returned ' + style +\r\n '. Are you running this code in a hidden iframe on Firefox? ' +\r\n 'See https://bit.ly/getsizebug1' );\r\n }\r\n return style;\r\n}\r\n\r\n// -------------------------- setup -------------------------- //\r\n\r\nvar isSetup = false;\r\n\r\nvar isBoxSizeOuter;\r\n\r\n/**\r\n * setup\r\n * check isBoxSizerOuter\r\n * do on first getSize() rather than on page load for Firefox bug\r\n */\r\nfunction setup() {\r\n // setup once\r\n if ( isSetup ) {\r\n return;\r\n }\r\n isSetup = true;\r\n\r\n // -------------------------- box sizing -------------------------- //\r\n\r\n /**\r\n * Chrome & Safari measure the outer-width on style.width on border-box elems\r\n * IE11 & Firefox<29 measures the inner-width\r\n */\r\n var div = document.createElement('div');\r\n div.style.width = '200px';\r\n div.style.padding = '1px 2px 3px 4px';\r\n div.style.borderStyle = 'solid';\r\n div.style.borderWidth = '1px 2px 3px 4px';\r\n div.style.boxSizing = 'border-box';\r\n\r\n var body = document.body || document.documentElement;\r\n body.appendChild( div );\r\n var style = getStyle( div );\r\n // round value for browser zoom. desandro/masonry#928\r\n isBoxSizeOuter = Math.round( getStyleSize( style.width ) ) == 200;\r\n getSize.isBoxSizeOuter = isBoxSizeOuter;\r\n\r\n body.removeChild( div );\r\n}\r\n\r\n// -------------------------- getSize -------------------------- //\r\n\r\nfunction getSize( elem ) {\r\n setup();\r\n\r\n // use querySeletor if elem is string\r\n if ( typeof elem == 'string' ) {\r\n elem = document.querySelector( elem );\r\n }\r\n\r\n // do not proceed on non-objects\r\n if ( !elem || typeof elem != 'object' || !elem.nodeType ) {\r\n return;\r\n }\r\n\r\n var style = getStyle( elem );\r\n\r\n // if hidden, everything is 0\r\n if ( style.display == 'none' ) {\r\n return getZeroSize();\r\n }\r\n\r\n var size = {};\r\n size.width = elem.offsetWidth;\r\n size.height = elem.offsetHeight;\r\n\r\n var isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\r\n\r\n // get all measurements\r\n for ( var i=0; i < measurementsLength; i++ ) {\r\n var measurement = measurements[i];\r\n var value = style[ measurement ];\r\n var num = parseFloat( value );\r\n // any 'auto', 'medium' value will be 0\r\n size[ measurement ] = !isNaN( num ) ? num : 0;\r\n }\r\n\r\n var paddingWidth = size.paddingLeft + size.paddingRight;\r\n var paddingHeight = size.paddingTop + size.paddingBottom;\r\n var marginWidth = size.marginLeft + size.marginRight;\r\n var marginHeight = size.marginTop + size.marginBottom;\r\n var borderWidth = size.borderLeftWidth + size.borderRightWidth;\r\n var borderHeight = size.borderTopWidth + size.borderBottomWidth;\r\n\r\n var isBorderBoxSizeOuter = isBorderBox && isBoxSizeOuter;\r\n\r\n // overwrite width and height if we can get it from style\r\n var styleWidth = getStyleSize( style.width );\r\n if ( styleWidth !== false ) {\r\n size.width = styleWidth +\r\n // add padding and border unless it's already including it\r\n ( isBorderBoxSizeOuter ? 0 : paddingWidth + borderWidth );\r\n }\r\n\r\n var styleHeight = getStyleSize( style.height );\r\n if ( styleHeight !== false ) {\r\n size.height = styleHeight +\r\n // add padding and border unless it's already including it\r\n ( isBorderBoxSizeOuter ? 0 : paddingHeight + borderHeight );\r\n }\r\n\r\n size.innerWidth = size.width - ( paddingWidth + borderWidth );\r\n size.innerHeight = size.height - ( paddingHeight + borderHeight );\r\n\r\n size.outerWidth = size.width + marginWidth;\r\n size.outerHeight = size.height + marginHeight;\r\n\r\n return size;\r\n}\r\n\r\nreturn getSize;\r\n\r\n});\r\n\r\n/**\r\n * matchesSelector v2.0.2\r\n * matchesSelector( element, '.selector' )\r\n * MIT license\r\n */\r\n\r\n/*jshint browser: true, strict: true, undef: true, unused: true */\r\n\r\n( function( window, factory ) {\r\n /*global define: false, module: false */\r\n 'use strict';\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'desandro-matches-selector/matches-selector',factory );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory();\r\n } else {\r\n // browser global\r\n window.matchesSelector = factory();\r\n }\r\n\r\n}( window, function factory() {\r\n 'use strict';\r\n\r\n var matchesMethod = ( function() {\r\n var ElemProto = window.Element.prototype;\r\n // check for the standard method name first\r\n if ( ElemProto.matches ) {\r\n return 'matches';\r\n }\r\n // check un-prefixed\r\n if ( ElemProto.matchesSelector ) {\r\n return 'matchesSelector';\r\n }\r\n // check vendor prefixes\r\n var prefixes = [ 'webkit', 'moz', 'ms', 'o' ];\r\n\r\n for ( var i=0; i < prefixes.length; i++ ) {\r\n var prefix = prefixes[i];\r\n var method = prefix + 'MatchesSelector';\r\n if ( ElemProto[ method ] ) {\r\n return method;\r\n }\r\n }\r\n })();\r\n\r\n return function matchesSelector( elem, selector ) {\r\n return elem[ matchesMethod ]( selector );\r\n };\r\n\r\n}));\r\n\r\n/**\r\n * Fizzy UI utils v2.0.7\r\n * MIT license\r\n */\r\n\r\n/*jshint browser: true, undef: true, unused: true, strict: true */\r\n\r\n( function( window, factory ) {\r\n // universal module definition\r\n /*jshint strict: false */ /*globals define, module, require */\r\n\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'fizzy-ui-utils/utils',[\r\n 'desandro-matches-selector/matches-selector'\r\n ], function( matchesSelector ) {\r\n return factory( window, matchesSelector );\r\n });\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('desandro-matches-selector')\r\n );\r\n } else {\r\n // browser global\r\n window.fizzyUIUtils = factory(\r\n window,\r\n window.matchesSelector\r\n );\r\n }\r\n\r\n}( window, function factory( window, matchesSelector ) {\r\n\r\n\r\n\r\nvar utils = {};\r\n\r\n// ----- extend ----- //\r\n\r\n// extends objects\r\nutils.extend = function( a, b ) {\r\n for ( var prop in b ) {\r\n a[ prop ] = b[ prop ];\r\n }\r\n return a;\r\n};\r\n\r\n// ----- modulo ----- //\r\n\r\nutils.modulo = function( num, div ) {\r\n return ( ( num % div ) + div ) % div;\r\n};\r\n\r\n// ----- makeArray ----- //\r\n\r\nvar arraySlice = Array.prototype.slice;\r\n\r\n// turn element or nodeList into an array\r\nutils.makeArray = function( obj ) {\r\n if ( Array.isArray( obj ) ) {\r\n // use object if already an array\r\n return obj;\r\n }\r\n // return empty array if undefined or null. #6\r\n if ( obj === null || obj === undefined ) {\r\n return [];\r\n }\r\n\r\n var isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\r\n if ( isArrayLike ) {\r\n // convert nodeList to array\r\n return arraySlice.call( obj );\r\n }\r\n\r\n // array of single index\r\n return [ obj ];\r\n};\r\n\r\n// ----- removeFrom ----- //\r\n\r\nutils.removeFrom = function( ary, obj ) {\r\n var index = ary.indexOf( obj );\r\n if ( index != -1 ) {\r\n ary.splice( index, 1 );\r\n }\r\n};\r\n\r\n// ----- getParent ----- //\r\n\r\nutils.getParent = function( elem, selector ) {\r\n while ( elem.parentNode && elem != document.body ) {\r\n elem = elem.parentNode;\r\n if ( matchesSelector( elem, selector ) ) {\r\n return elem;\r\n }\r\n }\r\n};\r\n\r\n// ----- getQueryElement ----- //\r\n\r\n// use element as selector string\r\nutils.getQueryElement = function( elem ) {\r\n if ( typeof elem == 'string' ) {\r\n return document.querySelector( elem );\r\n }\r\n return elem;\r\n};\r\n\r\n// ----- handleEvent ----- //\r\n\r\n// enable .ontype to trigger from .addEventListener( elem, 'type' )\r\nutils.handleEvent = function( event ) {\r\n var method = 'on' + event.type;\r\n if ( this[ method ] ) {\r\n this[ method ]( event );\r\n }\r\n};\r\n\r\n// ----- filterFindElements ----- //\r\n\r\nutils.filterFindElements = function( elems, selector ) {\r\n // make array of elems\r\n elems = utils.makeArray( elems );\r\n var ffElems = [];\r\n\r\n elems.forEach( function( elem ) {\r\n // check that elem is an actual element\r\n if ( !( elem instanceof HTMLElement ) ) {\r\n return;\r\n }\r\n // add elem if no selector\r\n if ( !selector ) {\r\n ffElems.push( elem );\r\n return;\r\n }\r\n // filter & find items if we have a selector\r\n // filter\r\n if ( matchesSelector( elem, selector ) ) {\r\n ffElems.push( elem );\r\n }\r\n // find children\r\n var childElems = elem.querySelectorAll( selector );\r\n // concat childElems to filterFound array\r\n for ( var i=0; i < childElems.length; i++ ) {\r\n ffElems.push( childElems[i] );\r\n }\r\n });\r\n\r\n return ffElems;\r\n};\r\n\r\n// ----- debounceMethod ----- //\r\n\r\nutils.debounceMethod = function( _class, methodName, threshold ) {\r\n threshold = threshold || 100;\r\n // original method\r\n var method = _class.prototype[ methodName ];\r\n var timeoutName = methodName + 'Timeout';\r\n\r\n _class.prototype[ methodName ] = function() {\r\n var timeout = this[ timeoutName ];\r\n clearTimeout( timeout );\r\n\r\n var args = arguments;\r\n var _this = this;\r\n this[ timeoutName ] = setTimeout( function() {\r\n method.apply( _this, args );\r\n delete _this[ timeoutName ];\r\n }, threshold );\r\n };\r\n};\r\n\r\n// ----- docReady ----- //\r\n\r\nutils.docReady = function( callback ) {\r\n var readyState = document.readyState;\r\n if ( readyState == 'complete' || readyState == 'interactive' ) {\r\n // do async to allow for other scripts to run. metafizzy/flickity#441\r\n setTimeout( callback );\r\n } else {\r\n document.addEventListener( 'DOMContentLoaded', callback );\r\n }\r\n};\r\n\r\n// ----- htmlInit ----- //\r\n\r\n// http://jamesroberts.name/blog/2010/02/22/string-functions-for-javascript-trim-to-camel-case-to-dashed-and-to-underscore/\r\nutils.toDashed = function( str ) {\r\n return str.replace( /(.)([A-Z])/g, function( match, $1, $2 ) {\r\n return $1 + '-' + $2;\r\n }).toLowerCase();\r\n};\r\n\r\nvar console = window.console;\r\n/**\r\n * allow user to initialize classes via [data-namespace] or .js-namespace class\r\n * htmlInit( Widget, 'widgetName' )\r\n * options are parsed from data-namespace-options\r\n */\r\nutils.htmlInit = function( WidgetClass, namespace ) {\r\n utils.docReady( function() {\r\n var dashedNamespace = utils.toDashed( namespace );\r\n var dataAttr = 'data-' + dashedNamespace;\r\n var dataAttrElems = document.querySelectorAll( '[' + dataAttr + ']' );\r\n var jsDashElems = document.querySelectorAll( '.js-' + dashedNamespace );\r\n var elems = utils.makeArray( dataAttrElems )\r\n .concat( utils.makeArray( jsDashElems ) );\r\n var dataOptionsAttr = dataAttr + '-options';\r\n var jQuery = window.jQuery;\r\n\r\n elems.forEach( function( elem ) {\r\n var attr = elem.getAttribute( dataAttr ) ||\r\n elem.getAttribute( dataOptionsAttr );\r\n var options;\r\n try {\r\n options = attr && JSON.parse( attr );\r\n } catch ( error ) {\r\n // log error, do not initialize\r\n if ( console ) {\r\n console.error( 'Error parsing ' + dataAttr + ' on ' + elem.className +\r\n ': ' + error );\r\n }\r\n return;\r\n }\r\n // initialize\r\n var instance = new WidgetClass( elem, options );\r\n // make available via $().data('namespace')\r\n if ( jQuery ) {\r\n jQuery.data( elem, namespace, instance );\r\n }\r\n });\r\n\r\n });\r\n};\r\n\r\n// ----- ----- //\r\n\r\nreturn utils;\r\n\r\n}));\r\n\r\n// Flickity.Cell\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/cell',[\r\n 'get-size/get-size',\r\n ], function( getSize ) {\r\n return factory( window, getSize );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('get-size')\r\n );\r\n } else {\r\n // browser global\r\n window.Flickity = window.Flickity || {};\r\n window.Flickity.Cell = factory(\r\n window,\r\n window.getSize\r\n );\r\n }\r\n\r\n}( window, function factory( window, getSize ) {\r\n\r\n\r\n\r\nfunction Cell( elem, parent ) {\r\n this.element = elem;\r\n this.parent = parent;\r\n\r\n this.create();\r\n}\r\n\r\nvar proto = Cell.prototype;\r\n\r\nproto.create = function() {\r\n this.element.style.position = 'absolute';\r\n this.element.setAttribute( 'aria-hidden', 'true' );\r\n this.x = 0;\r\n this.shift = 0;\r\n};\r\n\r\nproto.destroy = function() {\r\n // reset style\r\n this.unselect();\r\n this.element.style.position = '';\r\n var side = this.parent.originSide;\r\n this.element.style[ side ] = '';\r\n this.element.removeAttribute('aria-hidden');\r\n};\r\n\r\nproto.getSize = function() {\r\n this.size = getSize( this.element );\r\n};\r\n\r\nproto.setPosition = function( x ) {\r\n this.x = x;\r\n this.updateTarget();\r\n this.renderPosition( x );\r\n};\r\n\r\n// setDefaultTarget v1 method, backwards compatibility, remove in v3\r\nproto.updateTarget = proto.setDefaultTarget = function() {\r\n var marginProperty = this.parent.originSide == 'left' ? 'marginLeft' : 'marginRight';\r\n this.target = this.x + this.size[ marginProperty ] +\r\n this.size.width * this.parent.cellAlign;\r\n};\r\n\r\nproto.renderPosition = function( x ) {\r\n // render position of cell with in slider\r\n var side = this.parent.originSide;\r\n this.element.style[ side ] = this.parent.getPositionValue( x );\r\n};\r\n\r\nproto.select = function() {\r\n this.element.classList.add('is-selected');\r\n this.element.removeAttribute('aria-hidden');\r\n};\r\n\r\nproto.unselect = function() {\r\n this.element.classList.remove('is-selected');\r\n this.element.setAttribute( 'aria-hidden', 'true' );\r\n};\r\n\r\n/**\r\n * @param {Integer} shift - 0, 1, or -1\r\n */\r\nproto.wrapShift = function( shift ) {\r\n this.shift = shift;\r\n this.renderPosition( this.x + this.parent.slideableWidth * shift );\r\n};\r\n\r\nproto.remove = function() {\r\n this.element.parentNode.removeChild( this.element );\r\n};\r\n\r\nreturn Cell;\r\n\r\n} ) );\r\n\r\n// slide\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/slide',factory );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory();\r\n } else {\r\n // browser global\r\n window.Flickity = window.Flickity || {};\r\n window.Flickity.Slide = factory();\r\n }\r\n\r\n}( window, function factory() {\r\n'use strict';\r\n\r\nfunction Slide( parent ) {\r\n this.parent = parent;\r\n this.isOriginLeft = parent.originSide == 'left';\r\n this.cells = [];\r\n this.outerWidth = 0;\r\n this.height = 0;\r\n}\r\n\r\nvar proto = Slide.prototype;\r\n\r\nproto.addCell = function( cell ) {\r\n this.cells.push( cell );\r\n this.outerWidth += cell.size.outerWidth;\r\n this.height = Math.max( cell.size.outerHeight, this.height );\r\n // first cell stuff\r\n if ( this.cells.length == 1 ) {\r\n this.x = cell.x; // x comes from first cell\r\n var beginMargin = this.isOriginLeft ? 'marginLeft' : 'marginRight';\r\n this.firstMargin = cell.size[ beginMargin ];\r\n }\r\n};\r\n\r\nproto.updateTarget = function() {\r\n var endMargin = this.isOriginLeft ? 'marginRight' : 'marginLeft';\r\n var lastCell = this.getLastCell();\r\n var lastMargin = lastCell ? lastCell.size[ endMargin ] : 0;\r\n var slideWidth = this.outerWidth - ( this.firstMargin + lastMargin );\r\n this.target = this.x + this.firstMargin + slideWidth * this.parent.cellAlign;\r\n};\r\n\r\nproto.getLastCell = function() {\r\n return this.cells[ this.cells.length - 1 ];\r\n};\r\n\r\nproto.select = function() {\r\n this.cells.forEach( function( cell ) {\r\n cell.select();\r\n } );\r\n};\r\n\r\nproto.unselect = function() {\r\n this.cells.forEach( function( cell ) {\r\n cell.unselect();\r\n } );\r\n};\r\n\r\nproto.getCellElements = function() {\r\n return this.cells.map( function( cell ) {\r\n return cell.element;\r\n } );\r\n};\r\n\r\nreturn Slide;\r\n\r\n} ) );\r\n\r\n// animate\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/animate',[\r\n 'fizzy-ui-utils/utils',\r\n ], function( utils ) {\r\n return factory( window, utils );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('fizzy-ui-utils')\r\n );\r\n } else {\r\n // browser global\r\n window.Flickity = window.Flickity || {};\r\n window.Flickity.animatePrototype = factory(\r\n window,\r\n window.fizzyUIUtils\r\n );\r\n }\r\n\r\n}( window, function factory( window, utils ) {\r\n\r\n\r\n\r\n// -------------------------- animate -------------------------- //\r\n\r\nvar proto = {};\r\n\r\nproto.startAnimation = function() {\r\n if ( this.isAnimating ) {\r\n return;\r\n }\r\n\r\n this.isAnimating = true;\r\n this.restingFrames = 0;\r\n this.animate();\r\n};\r\n\r\nproto.animate = function() {\r\n this.applyDragForce();\r\n this.applySelectedAttraction();\r\n\r\n var previousX = this.x;\r\n\r\n this.integratePhysics();\r\n this.positionSlider();\r\n this.settle( previousX );\r\n // animate next frame\r\n if ( this.isAnimating ) {\r\n var _this = this;\r\n requestAnimationFrame( function animateFrame() {\r\n _this.animate();\r\n } );\r\n }\r\n};\r\n\r\nproto.positionSlider = function() {\r\n var x = this.x;\r\n // wrap position around\r\n if ( this.options.wrapAround && this.cells.length > 1 ) {\r\n x = utils.modulo( x, this.slideableWidth );\r\n x -= this.slideableWidth;\r\n this.shiftWrapCells( x );\r\n }\r\n\r\n this.setTranslateX( x, this.isAnimating );\r\n this.dispatchScrollEvent();\r\n};\r\n\r\nproto.setTranslateX = function( x, is3d ) {\r\n x += this.cursorPosition;\r\n // reverse if right-to-left and using transform\r\n x = this.options.rightToLeft ? -x : x;\r\n var translateX = this.getPositionValue( x );\r\n // use 3D transforms for hardware acceleration on iOS\r\n // but use 2D when settled, for better font-rendering\r\n this.slider.style.transform = is3d ?\r\n 'translate3d(' + translateX + ',0,0)' : 'translateX(' + translateX + ')';\r\n};\r\n\r\nproto.dispatchScrollEvent = function() {\r\n var firstSlide = this.slides[0];\r\n if ( !firstSlide ) {\r\n return;\r\n }\r\n var positionX = -this.x - firstSlide.target;\r\n var progress = positionX / this.slidesWidth;\r\n this.dispatchEvent( 'scroll', null, [ progress, positionX ] );\r\n};\r\n\r\nproto.positionSliderAtSelected = function() {\r\n if ( !this.cells.length ) {\r\n return;\r\n }\r\n this.x = -this.selectedSlide.target;\r\n this.velocity = 0; // stop wobble\r\n this.positionSlider();\r\n};\r\n\r\nproto.getPositionValue = function( position ) {\r\n if ( this.options.percentPosition ) {\r\n // percent position, round to 2 digits, like 12.34%\r\n return ( Math.round( ( position / this.size.innerWidth ) * 10000 ) * 0.01 ) + '%';\r\n } else {\r\n // pixel positioning\r\n return Math.round( position ) + 'px';\r\n }\r\n};\r\n\r\nproto.settle = function( previousX ) {\r\n // keep track of frames where x hasn't moved\r\n var isResting = !this.isPointerDown &&\r\n Math.round( this.x * 100 ) == Math.round( previousX * 100 );\r\n if ( isResting ) {\r\n this.restingFrames++;\r\n }\r\n // stop animating if resting for 3 or more frames\r\n if ( this.restingFrames > 2 ) {\r\n this.isAnimating = false;\r\n delete this.isFreeScrolling;\r\n // render position with translateX when settled\r\n this.positionSlider();\r\n this.dispatchEvent( 'settle', null, [ this.selectedIndex ] );\r\n }\r\n};\r\n\r\nproto.shiftWrapCells = function( x ) {\r\n // shift before cells\r\n var beforeGap = this.cursorPosition + x;\r\n this._shiftCells( this.beforeShiftCells, beforeGap, -1 );\r\n // shift after cells\r\n var afterGap = this.size.innerWidth - ( x + this.slideableWidth + this.cursorPosition );\r\n this._shiftCells( this.afterShiftCells, afterGap, 1 );\r\n};\r\n\r\nproto._shiftCells = function( cells, gap, shift ) {\r\n for ( var i = 0; i < cells.length; i++ ) {\r\n var cell = cells[i];\r\n var cellShift = gap > 0 ? shift : 0;\r\n cell.wrapShift( cellShift );\r\n gap -= cell.size.outerWidth;\r\n }\r\n};\r\n\r\nproto._unshiftCells = function( cells ) {\r\n if ( !cells || !cells.length ) {\r\n return;\r\n }\r\n for ( var i = 0; i < cells.length; i++ ) {\r\n cells[i].wrapShift( 0 );\r\n }\r\n};\r\n\r\n// -------------------------- physics -------------------------- //\r\n\r\nproto.integratePhysics = function() {\r\n this.x += this.velocity;\r\n this.velocity *= this.getFrictionFactor();\r\n};\r\n\r\nproto.applyForce = function( force ) {\r\n this.velocity += force;\r\n};\r\n\r\nproto.getFrictionFactor = function() {\r\n return 1 - this.options[ this.isFreeScrolling ? 'freeScrollFriction' : 'friction' ];\r\n};\r\n\r\nproto.getRestingPosition = function() {\r\n // my thanks to Steven Wittens, who simplified this math greatly\r\n return this.x + this.velocity / ( 1 - this.getFrictionFactor() );\r\n};\r\n\r\nproto.applyDragForce = function() {\r\n if ( !this.isDraggable || !this.isPointerDown ) {\r\n return;\r\n }\r\n // change the position to drag position by applying force\r\n var dragVelocity = this.dragX - this.x;\r\n var dragForce = dragVelocity - this.velocity;\r\n this.applyForce( dragForce );\r\n};\r\n\r\nproto.applySelectedAttraction = function() {\r\n // do not attract if pointer down or no slides\r\n var dragDown = this.isDraggable && this.isPointerDown;\r\n if ( dragDown || this.isFreeScrolling || !this.slides.length ) {\r\n return;\r\n }\r\n var distance = this.selectedSlide.target * -1 - this.x;\r\n var force = distance * this.options.selectedAttraction;\r\n this.applyForce( force );\r\n};\r\n\r\nreturn proto;\r\n\r\n} ) );\r\n\r\n// Flickity main\r\n/* eslint-disable max-params */\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/flickity',[\r\n 'ev-emitter/ev-emitter',\r\n 'get-size/get-size',\r\n 'fizzy-ui-utils/utils',\r\n './cell',\r\n './slide',\r\n './animate',\r\n ], function( EvEmitter, getSize, utils, Cell, Slide, animatePrototype ) {\r\n return factory( window, EvEmitter, getSize, utils, Cell, Slide, animatePrototype );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('ev-emitter'),\r\n require('get-size'),\r\n require('fizzy-ui-utils'),\r\n require('./cell'),\r\n require('./slide'),\r\n require('./animate')\r\n );\r\n } else {\r\n // browser global\r\n var _Flickity = window.Flickity;\r\n\r\n window.Flickity = factory(\r\n window,\r\n window.EvEmitter,\r\n window.getSize,\r\n window.fizzyUIUtils,\r\n _Flickity.Cell,\r\n _Flickity.Slide,\r\n _Flickity.animatePrototype\r\n );\r\n }\r\n\r\n}( window, function factory( window, EvEmitter, getSize,\r\n utils, Cell, Slide, animatePrototype ) {\r\n\r\n/* eslint-enable max-params */\r\n\r\n\r\n// vars\r\nvar jQuery = window.jQuery;\r\nvar getComputedStyle = window.getComputedStyle;\r\nvar console = window.console;\r\n\r\nfunction moveElements( elems, toElem ) {\r\n elems = utils.makeArray( elems );\r\n while ( elems.length ) {\r\n toElem.appendChild( elems.shift() );\r\n }\r\n}\r\n\r\n// -------------------------- Flickity -------------------------- //\r\n\r\n// globally unique identifiers\r\nvar GUID = 0;\r\n// internal store of all Flickity intances\r\nvar instances = {};\r\n\r\nfunction Flickity( element, options ) {\r\n var queryElement = utils.getQueryElement( element );\r\n if ( !queryElement ) {\r\n if ( console ) {\r\n console.error( 'Bad element for Flickity: ' + ( queryElement || element ) );\r\n }\r\n return;\r\n }\r\n this.element = queryElement;\r\n // do not initialize twice on same element\r\n if ( this.element.flickityGUID ) {\r\n var instance = instances[ this.element.flickityGUID ];\r\n if ( instance ) instance.option( options );\r\n return instance;\r\n }\r\n\r\n // add jQuery\r\n if ( jQuery ) {\r\n this.$element = jQuery( this.element );\r\n }\r\n // options\r\n this.options = utils.extend( {}, this.constructor.defaults );\r\n this.option( options );\r\n\r\n // kick things off\r\n this._create();\r\n}\r\n\r\nFlickity.defaults = {\r\n accessibility: true,\r\n // adaptiveHeight: false,\r\n cellAlign: 'center',\r\n // cellSelector: undefined,\r\n // contain: false,\r\n freeScrollFriction: 0.075, // friction when free-scrolling\r\n friction: 0.28, // friction when selecting\r\n namespaceJQueryEvents: true,\r\n // initialIndex: 0,\r\n percentPosition: true,\r\n resize: true,\r\n selectedAttraction: 0.025,\r\n setGallerySize: true,\r\n // watchCSS: false,\r\n // wrapAround: false\r\n};\r\n\r\n// hash of methods triggered on _create()\r\nFlickity.createMethods = [];\r\n\r\nvar proto = Flickity.prototype;\r\n// inherit EventEmitter\r\nutils.extend( proto, EvEmitter.prototype );\r\n\r\nproto._create = function() {\r\n // add id for Flickity.data\r\n var id = this.guid = ++GUID;\r\n this.element.flickityGUID = id; // expando\r\n instances[ id ] = this; // associate via id\r\n // initial properties\r\n this.selectedIndex = 0;\r\n // how many frames slider has been in same position\r\n this.restingFrames = 0;\r\n // initial physics properties\r\n this.x = 0;\r\n this.velocity = 0;\r\n this.originSide = this.options.rightToLeft ? 'right' : 'left';\r\n // create viewport & slider\r\n this.viewport = document.createElement('div');\r\n this.viewport.className = 'flickity-viewport';\r\n this._createSlider();\r\n\r\n if ( this.options.resize || this.options.watchCSS ) {\r\n window.addEventListener( 'resize', this );\r\n }\r\n\r\n // add listeners from on option\r\n for ( var eventName in this.options.on ) {\r\n var listener = this.options.on[ eventName ];\r\n this.on( eventName, listener );\r\n }\r\n\r\n Flickity.createMethods.forEach( function( method ) {\r\n this[ method ]();\r\n }, this );\r\n\r\n if ( this.options.watchCSS ) {\r\n this.watchCSS();\r\n } else {\r\n this.activate();\r\n }\r\n\r\n};\r\n\r\n/**\r\n * set options\r\n * @param {Object} opts - options to extend\r\n */\r\nproto.option = function( opts ) {\r\n utils.extend( this.options, opts );\r\n};\r\n\r\nproto.activate = function() {\r\n if ( this.isActive ) {\r\n return;\r\n }\r\n this.isActive = true;\r\n this.element.classList.add('flickity-enabled');\r\n if ( this.options.rightToLeft ) {\r\n this.element.classList.add('flickity-rtl');\r\n }\r\n\r\n this.getSize();\r\n // move initial cell elements so they can be loaded as cells\r\n var cellElems = this._filterFindCellElements( this.element.children );\r\n moveElements( cellElems, this.slider );\r\n this.viewport.appendChild( this.slider );\r\n this.element.appendChild( this.viewport );\r\n // get cells from children\r\n this.reloadCells();\r\n\r\n if ( this.options.accessibility ) {\r\n // allow element to focusable\r\n this.element.tabIndex = 0;\r\n // listen for key presses\r\n this.element.addEventListener( 'keydown', this );\r\n }\r\n\r\n this.emitEvent('activate');\r\n this.selectInitialIndex();\r\n // flag for initial activation, for using initialIndex\r\n this.isInitActivated = true;\r\n // ready event. #493\r\n this.dispatchEvent('ready');\r\n};\r\n\r\n// slider positions the cells\r\nproto._createSlider = function() {\r\n // slider element does all the positioning\r\n var slider = document.createElement('div');\r\n slider.className = 'flickity-slider';\r\n slider.style[ this.originSide ] = 0;\r\n this.slider = slider;\r\n};\r\n\r\nproto._filterFindCellElements = function( elems ) {\r\n return utils.filterFindElements( elems, this.options.cellSelector );\r\n};\r\n\r\n// goes through all children\r\nproto.reloadCells = function() {\r\n // collection of item elements\r\n this.cells = this._makeCells( this.slider.children );\r\n this.positionCells();\r\n this._getWrapShiftCells();\r\n this.setGallerySize();\r\n};\r\n\r\n/**\r\n * turn elements into Flickity.Cells\r\n * @param {[Array, NodeList, HTMLElement]} elems - elements to make into cells\r\n * @returns {Array} items - collection of new Flickity Cells\r\n */\r\nproto._makeCells = function( elems ) {\r\n var cellElems = this._filterFindCellElements( elems );\r\n\r\n // create new Flickity for collection\r\n var cells = cellElems.map( function( cellElem ) {\r\n return new Cell( cellElem, this );\r\n }, this );\r\n\r\n return cells;\r\n};\r\n\r\nproto.getLastCell = function() {\r\n return this.cells[ this.cells.length - 1 ];\r\n};\r\n\r\nproto.getLastSlide = function() {\r\n return this.slides[ this.slides.length - 1 ];\r\n};\r\n\r\n// positions all cells\r\nproto.positionCells = function() {\r\n // size all cells\r\n this._sizeCells( this.cells );\r\n // position all cells\r\n this._positionCells( 0 );\r\n};\r\n\r\n/**\r\n * position certain cells\r\n * @param {Integer} index - which cell to start with\r\n */\r\nproto._positionCells = function( index ) {\r\n index = index || 0;\r\n // also measure maxCellHeight\r\n // start 0 if positioning all cells\r\n this.maxCellHeight = index ? this.maxCellHeight || 0 : 0;\r\n var cellX = 0;\r\n // get cellX\r\n if ( index > 0 ) {\r\n var startCell = this.cells[ index - 1 ];\r\n cellX = startCell.x + startCell.size.outerWidth;\r\n }\r\n var len = this.cells.length;\r\n for ( var i = index; i < len; i++ ) {\r\n var cell = this.cells[i];\r\n cell.setPosition( cellX );\r\n cellX += cell.size.outerWidth;\r\n this.maxCellHeight = Math.max( cell.size.outerHeight, this.maxCellHeight );\r\n }\r\n // keep track of cellX for wrap-around\r\n this.slideableWidth = cellX;\r\n // slides\r\n this.updateSlides();\r\n // contain slides target\r\n this._containSlides();\r\n // update slidesWidth\r\n this.slidesWidth = len ? this.getLastSlide().target - this.slides[0].target : 0;\r\n};\r\n\r\n/**\r\n * cell.getSize() on multiple cells\r\n * @param {Array} cells - cells to size\r\n */\r\nproto._sizeCells = function( cells ) {\r\n cells.forEach( function( cell ) {\r\n cell.getSize();\r\n } );\r\n};\r\n\r\n// -------------------------- -------------------------- //\r\n\r\nproto.updateSlides = function() {\r\n this.slides = [];\r\n if ( !this.cells.length ) {\r\n return;\r\n }\r\n\r\n var slide = new Slide( this );\r\n this.slides.push( slide );\r\n var isOriginLeft = this.originSide == 'left';\r\n var nextMargin = isOriginLeft ? 'marginRight' : 'marginLeft';\r\n\r\n var canCellFit = this._getCanCellFit();\r\n\r\n this.cells.forEach( function( cell, i ) {\r\n // just add cell if first cell in slide\r\n if ( !slide.cells.length ) {\r\n slide.addCell( cell );\r\n return;\r\n }\r\n\r\n var slideWidth = ( slide.outerWidth - slide.firstMargin ) +\r\n ( cell.size.outerWidth - cell.size[ nextMargin ] );\r\n\r\n if ( canCellFit.call( this, i, slideWidth ) ) {\r\n slide.addCell( cell );\r\n } else {\r\n // doesn't fit, new slide\r\n slide.updateTarget();\r\n\r\n slide = new Slide( this );\r\n this.slides.push( slide );\r\n slide.addCell( cell );\r\n }\r\n }, this );\r\n // last slide\r\n slide.updateTarget();\r\n // update .selectedSlide\r\n this.updateSelectedSlide();\r\n};\r\n\r\nproto._getCanCellFit = function() {\r\n var groupCells = this.options.groupCells;\r\n if ( !groupCells ) {\r\n return function() {\r\n return false;\r\n };\r\n } else if ( typeof groupCells == 'number' ) {\r\n // group by number. 3 -> [0,1,2], [3,4,5], ...\r\n var number = parseInt( groupCells, 10 );\r\n return function( i ) {\r\n return ( i % number ) !== 0;\r\n };\r\n }\r\n // default, group by width of slide\r\n // parse '75%\r\n var percentMatch = typeof groupCells == 'string' &&\r\n groupCells.match( /^(\\d+)%$/ );\r\n var percent = percentMatch ? parseInt( percentMatch[1], 10 ) / 100 : 1;\r\n return function( i, slideWidth ) {\r\n /* eslint-disable-next-line no-invalid-this */\r\n return slideWidth <= ( this.size.innerWidth + 1 ) * percent;\r\n };\r\n};\r\n\r\n// alias _init for jQuery plugin .flickity()\r\nproto._init =\r\nproto.reposition = function() {\r\n this.positionCells();\r\n this.positionSliderAtSelected();\r\n};\r\n\r\nproto.getSize = function() {\r\n this.size = getSize( this.element );\r\n this.setCellAlign();\r\n this.cursorPosition = this.size.innerWidth * this.cellAlign;\r\n};\r\n\r\nvar cellAlignShorthands = {\r\n // cell align, then based on origin side\r\n center: {\r\n left: 0.5,\r\n right: 0.5,\r\n },\r\n left: {\r\n left: 0,\r\n right: 1,\r\n },\r\n right: {\r\n right: 0,\r\n left: 1,\r\n },\r\n};\r\n\r\nproto.setCellAlign = function() {\r\n var shorthand = cellAlignShorthands[ this.options.cellAlign ];\r\n this.cellAlign = shorthand ? shorthand[ this.originSide ] : this.options.cellAlign;\r\n};\r\n\r\nproto.setGallerySize = function() {\r\n if ( this.options.setGallerySize ) {\r\n var height = this.options.adaptiveHeight && this.selectedSlide ?\r\n this.selectedSlide.height : this.maxCellHeight;\r\n this.viewport.style.height = height + 'px';\r\n }\r\n};\r\n\r\nproto._getWrapShiftCells = function() {\r\n // only for wrap-around\r\n if ( !this.options.wrapAround ) {\r\n return;\r\n }\r\n // unshift previous cells\r\n this._unshiftCells( this.beforeShiftCells );\r\n this._unshiftCells( this.afterShiftCells );\r\n // get before cells\r\n // initial gap\r\n var gapX = this.cursorPosition;\r\n var cellIndex = this.cells.length - 1;\r\n this.beforeShiftCells = this._getGapCells( gapX, cellIndex, -1 );\r\n // get after cells\r\n // ending gap between last cell and end of gallery viewport\r\n gapX = this.size.innerWidth - this.cursorPosition;\r\n // start cloning at first cell, working forwards\r\n this.afterShiftCells = this._getGapCells( gapX, 0, 1 );\r\n};\r\n\r\nproto._getGapCells = function( gapX, cellIndex, increment ) {\r\n // keep adding cells until the cover the initial gap\r\n var cells = [];\r\n while ( gapX > 0 ) {\r\n var cell = this.cells[ cellIndex ];\r\n if ( !cell ) {\r\n break;\r\n }\r\n cells.push( cell );\r\n cellIndex += increment;\r\n gapX -= cell.size.outerWidth;\r\n }\r\n return cells;\r\n};\r\n\r\n// ----- contain ----- //\r\n\r\n// contain cell targets so no excess sliding\r\nproto._containSlides = function() {\r\n if ( !this.options.contain || this.options.wrapAround || !this.cells.length ) {\r\n return;\r\n }\r\n var isRightToLeft = this.options.rightToLeft;\r\n var beginMargin = isRightToLeft ? 'marginRight' : 'marginLeft';\r\n var endMargin = isRightToLeft ? 'marginLeft' : 'marginRight';\r\n var contentWidth = this.slideableWidth - this.getLastCell().size[ endMargin ];\r\n // content is less than gallery size\r\n var isContentSmaller = contentWidth < this.size.innerWidth;\r\n // bounds\r\n var beginBound = this.cursorPosition + this.cells[0].size[ beginMargin ];\r\n var endBound = contentWidth - this.size.innerWidth * ( 1 - this.cellAlign );\r\n // contain each cell target\r\n this.slides.forEach( function( slide ) {\r\n if ( isContentSmaller ) {\r\n // all cells fit inside gallery\r\n slide.target = contentWidth * this.cellAlign;\r\n } else {\r\n // contain to bounds\r\n slide.target = Math.max( slide.target, beginBound );\r\n slide.target = Math.min( slide.target, endBound );\r\n }\r\n }, this );\r\n};\r\n\r\n// ----- ----- //\r\n\r\n/**\r\n * emits events via eventEmitter and jQuery events\r\n * @param {String} type - name of event\r\n * @param {Event} event - original event\r\n * @param {Array} args - extra arguments\r\n */\r\nproto.dispatchEvent = function( type, event, args ) {\r\n var emitArgs = event ? [ event ].concat( args ) : args;\r\n this.emitEvent( type, emitArgs );\r\n\r\n if ( jQuery && this.$element ) {\r\n // default trigger with type if no event\r\n type += this.options.namespaceJQueryEvents ? '.flickity' : '';\r\n var $event = type;\r\n if ( event ) {\r\n // create jQuery event\r\n var jQEvent = new jQuery.Event( event );\r\n jQEvent.type = type;\r\n $event = jQEvent;\r\n }\r\n this.$element.trigger( $event, args );\r\n }\r\n};\r\n\r\n// -------------------------- select -------------------------- //\r\n\r\n/**\r\n * @param {Integer} index - index of the slide\r\n * @param {Boolean} isWrap - will wrap-around to last/first if at the end\r\n * @param {Boolean} isInstant - will immediately set position at selected cell\r\n */\r\nproto.select = function( index, isWrap, isInstant ) {\r\n if ( !this.isActive ) {\r\n return;\r\n }\r\n index = parseInt( index, 10 );\r\n this._wrapSelect( index );\r\n\r\n if ( this.options.wrapAround || isWrap ) {\r\n index = utils.modulo( index, this.slides.length );\r\n }\r\n // bail if invalid index\r\n if ( !this.slides[ index ] ) {\r\n return;\r\n }\r\n var prevIndex = this.selectedIndex;\r\n this.selectedIndex = index;\r\n this.updateSelectedSlide();\r\n if ( isInstant ) {\r\n this.positionSliderAtSelected();\r\n } else {\r\n this.startAnimation();\r\n }\r\n if ( this.options.adaptiveHeight ) {\r\n this.setGallerySize();\r\n }\r\n // events\r\n this.dispatchEvent( 'select', null, [ index ] );\r\n // change event if new index\r\n if ( index != prevIndex ) {\r\n this.dispatchEvent( 'change', null, [ index ] );\r\n }\r\n // old v1 event name, remove in v3\r\n this.dispatchEvent('cellSelect');\r\n};\r\n\r\n// wraps position for wrapAround, to move to closest slide. #113\r\nproto._wrapSelect = function( index ) {\r\n var len = this.slides.length;\r\n var isWrapping = this.options.wrapAround && len > 1;\r\n if ( !isWrapping ) {\r\n return index;\r\n }\r\n var wrapIndex = utils.modulo( index, len );\r\n // go to shortest\r\n var delta = Math.abs( wrapIndex - this.selectedIndex );\r\n var backWrapDelta = Math.abs( ( wrapIndex + len ) - this.selectedIndex );\r\n var forewardWrapDelta = Math.abs( ( wrapIndex - len ) - this.selectedIndex );\r\n if ( !this.isDragSelect && backWrapDelta < delta ) {\r\n index += len;\r\n } else if ( !this.isDragSelect && forewardWrapDelta < delta ) {\r\n index -= len;\r\n }\r\n // wrap position so slider is within normal area\r\n if ( index < 0 ) {\r\n this.x -= this.slideableWidth;\r\n } else if ( index >= len ) {\r\n this.x += this.slideableWidth;\r\n }\r\n};\r\n\r\nproto.previous = function( isWrap, isInstant ) {\r\n this.select( this.selectedIndex - 1, isWrap, isInstant );\r\n};\r\n\r\nproto.next = function( isWrap, isInstant ) {\r\n this.select( this.selectedIndex + 1, isWrap, isInstant );\r\n};\r\n\r\nproto.updateSelectedSlide = function() {\r\n var slide = this.slides[ this.selectedIndex ];\r\n // selectedIndex could be outside of slides, if triggered before resize()\r\n if ( !slide ) {\r\n return;\r\n }\r\n // unselect previous selected slide\r\n this.unselectSelectedSlide();\r\n // update new selected slide\r\n this.selectedSlide = slide;\r\n slide.select();\r\n this.selectedCells = slide.cells;\r\n this.selectedElements = slide.getCellElements();\r\n // HACK: selectedCell & selectedElement is first cell in slide, backwards compatibility\r\n // Remove in v3?\r\n this.selectedCell = slide.cells[0];\r\n this.selectedElement = this.selectedElements[0];\r\n};\r\n\r\nproto.unselectSelectedSlide = function() {\r\n if ( this.selectedSlide ) {\r\n this.selectedSlide.unselect();\r\n }\r\n};\r\n\r\nproto.selectInitialIndex = function() {\r\n var initialIndex = this.options.initialIndex;\r\n // already activated, select previous selectedIndex\r\n if ( this.isInitActivated ) {\r\n this.select( this.selectedIndex, false, true );\r\n return;\r\n }\r\n // select with selector string\r\n if ( initialIndex && typeof initialIndex == 'string' ) {\r\n var cell = this.queryCell( initialIndex );\r\n if ( cell ) {\r\n this.selectCell( initialIndex, false, true );\r\n return;\r\n }\r\n }\r\n\r\n var index = 0;\r\n // select with number\r\n if ( initialIndex && this.slides[ initialIndex ] ) {\r\n index = initialIndex;\r\n }\r\n // select instantly\r\n this.select( index, false, true );\r\n};\r\n\r\n/**\r\n * select slide from number or cell element\r\n * @param {[Element, Number]} value - zero-based index or element to select\r\n * @param {Boolean} isWrap - enables wrapping around for extra index\r\n * @param {Boolean} isInstant - disables slide animation\r\n */\r\nproto.selectCell = function( value, isWrap, isInstant ) {\r\n // get cell\r\n var cell = this.queryCell( value );\r\n if ( !cell ) {\r\n return;\r\n }\r\n\r\n var index = this.getCellSlideIndex( cell );\r\n this.select( index, isWrap, isInstant );\r\n};\r\n\r\nproto.getCellSlideIndex = function( cell ) {\r\n // get index of slides that has cell\r\n for ( var i = 0; i < this.slides.length; i++ ) {\r\n var slide = this.slides[i];\r\n var index = slide.cells.indexOf( cell );\r\n if ( index != -1 ) {\r\n return i;\r\n }\r\n }\r\n};\r\n\r\n// -------------------------- get cells -------------------------- //\r\n\r\n/**\r\n * get Flickity.Cell, given an Element\r\n * @param {Element} elem - matching cell element\r\n * @returns {Flickity.Cell} cell - matching cell\r\n */\r\nproto.getCell = function( elem ) {\r\n // loop through cells to get the one that matches\r\n for ( var i = 0; i < this.cells.length; i++ ) {\r\n var cell = this.cells[i];\r\n if ( cell.element == elem ) {\r\n return cell;\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * get collection of Flickity.Cells, given Elements\r\n * @param {[Element, Array, NodeList]} elems - multiple elements\r\n * @returns {Array} cells - Flickity.Cells\r\n */\r\nproto.getCells = function( elems ) {\r\n elems = utils.makeArray( elems );\r\n var cells = [];\r\n elems.forEach( function( elem ) {\r\n var cell = this.getCell( elem );\r\n if ( cell ) {\r\n cells.push( cell );\r\n }\r\n }, this );\r\n return cells;\r\n};\r\n\r\n/**\r\n * get cell elements\r\n * @returns {Array} cellElems\r\n */\r\nproto.getCellElements = function() {\r\n return this.cells.map( function( cell ) {\r\n return cell.element;\r\n } );\r\n};\r\n\r\n/**\r\n * get parent cell from an element\r\n * @param {Element} elem - child element\r\n * @returns {Flickit.Cell} cell - parent cell\r\n */\r\nproto.getParentCell = function( elem ) {\r\n // first check if elem is cell\r\n var cell = this.getCell( elem );\r\n if ( cell ) {\r\n return cell;\r\n }\r\n // try to get parent cell elem\r\n elem = utils.getParent( elem, '.flickity-slider > *' );\r\n return this.getCell( elem );\r\n};\r\n\r\n/**\r\n * get cells adjacent to a slide\r\n * @param {Integer} adjCount - number of adjacent slides\r\n * @param {Integer} index - index of slide to start\r\n * @returns {Array} cells - array of Flickity.Cells\r\n */\r\nproto.getAdjacentCellElements = function( adjCount, index ) {\r\n if ( !adjCount ) {\r\n return this.selectedSlide.getCellElements();\r\n }\r\n index = index === undefined ? this.selectedIndex : index;\r\n\r\n var len = this.slides.length;\r\n if ( 1 + ( adjCount * 2 ) >= len ) {\r\n return this.getCellElements();\r\n }\r\n\r\n var cellElems = [];\r\n for ( var i = index - adjCount; i <= index + adjCount; i++ ) {\r\n var slideIndex = this.options.wrapAround ? utils.modulo( i, len ) : i;\r\n var slide = this.slides[ slideIndex ];\r\n if ( slide ) {\r\n cellElems = cellElems.concat( slide.getCellElements() );\r\n }\r\n }\r\n return cellElems;\r\n};\r\n\r\n/**\r\n * select slide from number or cell element\r\n * @param {[Element, String, Number]} selector - element, selector string, or index\r\n * @returns {Flickity.Cell} - matching cell\r\n */\r\nproto.queryCell = function( selector ) {\r\n if ( typeof selector == 'number' ) {\r\n // use number as index\r\n return this.cells[ selector ];\r\n }\r\n if ( typeof selector == 'string' ) {\r\n // do not select invalid selectors from hash: #123, #/. #791\r\n if ( selector.match( /^[#.]?[\\d/]/ ) ) {\r\n return;\r\n }\r\n // use string as selector, get element\r\n selector = this.element.querySelector( selector );\r\n }\r\n // get cell from element\r\n return this.getCell( selector );\r\n};\r\n\r\n// -------------------------- events -------------------------- //\r\n\r\nproto.uiChange = function() {\r\n this.emitEvent('uiChange');\r\n};\r\n\r\n// keep focus on element when child UI elements are clicked\r\nproto.childUIPointerDown = function( event ) {\r\n // HACK iOS does not allow touch events to bubble up?!\r\n if ( event.type != 'touchstart' ) {\r\n event.preventDefault();\r\n }\r\n this.focus();\r\n};\r\n\r\n// ----- resize ----- //\r\n\r\nproto.onresize = function() {\r\n this.watchCSS();\r\n this.resize();\r\n};\r\n\r\nutils.debounceMethod( Flickity, 'onresize', 150 );\r\n\r\nproto.resize = function() {\r\n if ( !this.isActive ) {\r\n return;\r\n }\r\n this.getSize();\r\n // wrap values\r\n if ( this.options.wrapAround ) {\r\n this.x = utils.modulo( this.x, this.slideableWidth );\r\n }\r\n this.positionCells();\r\n this._getWrapShiftCells();\r\n this.setGallerySize();\r\n this.emitEvent('resize');\r\n // update selected index for group slides, instant\r\n // TODO: position can be lost between groups of various numbers\r\n var selectedElement = this.selectedElements && this.selectedElements[0];\r\n this.selectCell( selectedElement, false, true );\r\n};\r\n\r\n// watches the :after property, activates/deactivates\r\nproto.watchCSS = function() {\r\n var watchOption = this.options.watchCSS;\r\n if ( !watchOption ) {\r\n return;\r\n }\r\n\r\n var afterContent = getComputedStyle( this.element, ':after' ).content;\r\n // activate if :after { content: 'flickity' }\r\n if ( afterContent.indexOf('flickity') != -1 ) {\r\n this.activate();\r\n } else {\r\n this.deactivate();\r\n }\r\n};\r\n\r\n// ----- keydown ----- //\r\n\r\n// go previous/next if left/right keys pressed\r\nproto.onkeydown = function( event ) {\r\n // only work if element is in focus\r\n var isNotFocused = document.activeElement && document.activeElement != this.element;\r\n if ( !this.options.accessibility || isNotFocused ) {\r\n return;\r\n }\r\n\r\n var handler = Flickity.keyboardHandlers[ event.keyCode ];\r\n if ( handler ) {\r\n handler.call( this );\r\n }\r\n};\r\n\r\nFlickity.keyboardHandlers = {\r\n // left arrow\r\n 37: function() {\r\n var leftMethod = this.options.rightToLeft ? 'next' : 'previous';\r\n this.uiChange();\r\n this[ leftMethod ]();\r\n },\r\n // right arrow\r\n 39: function() {\r\n var rightMethod = this.options.rightToLeft ? 'previous' : 'next';\r\n this.uiChange();\r\n this[ rightMethod ]();\r\n },\r\n};\r\n\r\n// ----- focus ----- //\r\n\r\nproto.focus = function() {\r\n // TODO remove scrollTo once focus options gets more support\r\n // https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus ...\r\n // #Browser_compatibility\r\n var prevScrollY = window.pageYOffset;\r\n this.element.focus({ preventScroll: true });\r\n // hack to fix scroll jump after focus, #76\r\n if ( window.pageYOffset != prevScrollY ) {\r\n window.scrollTo( window.pageXOffset, prevScrollY );\r\n }\r\n};\r\n\r\n// -------------------------- destroy -------------------------- //\r\n\r\n// deactivate all Flickity functionality, but keep stuff available\r\nproto.deactivate = function() {\r\n if ( !this.isActive ) {\r\n return;\r\n }\r\n this.element.classList.remove('flickity-enabled');\r\n this.element.classList.remove('flickity-rtl');\r\n this.unselectSelectedSlide();\r\n // destroy cells\r\n this.cells.forEach( function( cell ) {\r\n cell.destroy();\r\n } );\r\n this.element.removeChild( this.viewport );\r\n // move child elements back into element\r\n moveElements( this.slider.children, this.element );\r\n if ( this.options.accessibility ) {\r\n this.element.removeAttribute('tabIndex');\r\n this.element.removeEventListener( 'keydown', this );\r\n }\r\n // set flags\r\n this.isActive = false;\r\n this.emitEvent('deactivate');\r\n};\r\n\r\nproto.destroy = function() {\r\n this.deactivate();\r\n window.removeEventListener( 'resize', this );\r\n this.allOff();\r\n this.emitEvent('destroy');\r\n if ( jQuery && this.$element ) {\r\n jQuery.removeData( this.element, 'flickity' );\r\n }\r\n delete this.element.flickityGUID;\r\n delete instances[ this.guid ];\r\n};\r\n\r\n// -------------------------- prototype -------------------------- //\r\n\r\nutils.extend( proto, animatePrototype );\r\n\r\n// -------------------------- extras -------------------------- //\r\n\r\n/**\r\n * get Flickity instance from element\r\n * @param {[Element, String]} elem - element or selector string\r\n * @returns {Flickity} - Flickity instance\r\n */\r\nFlickity.data = function( elem ) {\r\n elem = utils.getQueryElement( elem );\r\n var id = elem && elem.flickityGUID;\r\n return id && instances[ id ];\r\n};\r\n\r\nutils.htmlInit( Flickity, 'flickity' );\r\n\r\nif ( jQuery && jQuery.bridget ) {\r\n jQuery.bridget( 'flickity', Flickity );\r\n}\r\n\r\n// set internal jQuery, for Webpack + jQuery v3, #478\r\nFlickity.setJQuery = function( jq ) {\r\n jQuery = jq;\r\n};\r\n\r\nFlickity.Cell = Cell;\r\nFlickity.Slide = Slide;\r\n\r\nreturn Flickity;\r\n\r\n} ) );\r\n\r\n/*!\r\n * Unipointer v2.3.0\r\n * base class for doing one thing with pointer event\r\n * MIT license\r\n */\r\n\r\n/*jshint browser: true, undef: true, unused: true, strict: true */\r\n\r\n( function( window, factory ) {\r\n // universal module definition\r\n /* jshint strict: false */ /*global define, module, require */\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'unipointer/unipointer',[\r\n 'ev-emitter/ev-emitter'\r\n ], function( EvEmitter ) {\r\n return factory( window, EvEmitter );\r\n });\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('ev-emitter')\r\n );\r\n } else {\r\n // browser global\r\n window.Unipointer = factory(\r\n window,\r\n window.EvEmitter\r\n );\r\n }\r\n\r\n}( window, function factory( window, EvEmitter ) {\r\n\r\n\r\n\r\nfunction noop() {}\r\n\r\nfunction Unipointer() {}\r\n\r\n// inherit EvEmitter\r\nvar proto = Unipointer.prototype = Object.create( EvEmitter.prototype );\r\n\r\nproto.bindStartEvent = function( elem ) {\r\n this._bindStartEvent( elem, true );\r\n};\r\n\r\nproto.unbindStartEvent = function( elem ) {\r\n this._bindStartEvent( elem, false );\r\n};\r\n\r\n/**\r\n * Add or remove start event\r\n * @param {Boolean} isAdd - remove if falsey\r\n */\r\nproto._bindStartEvent = function( elem, isAdd ) {\r\n // munge isAdd, default to true\r\n isAdd = isAdd === undefined ? true : isAdd;\r\n var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';\r\n\r\n // default to mouse events\r\n var startEvent = 'mousedown';\r\n if ( window.PointerEvent ) {\r\n // Pointer Events\r\n startEvent = 'pointerdown';\r\n } else if ( 'ontouchstart' in window ) {\r\n // Touch Events. iOS Safari\r\n startEvent = 'touchstart';\r\n }\r\n elem[ bindMethod ]( startEvent, this );\r\n};\r\n\r\n// trigger handler methods for events\r\nproto.handleEvent = function( event ) {\r\n var method = 'on' + event.type;\r\n if ( this[ method ] ) {\r\n this[ method ]( event );\r\n }\r\n};\r\n\r\n// returns the touch that we're keeping track of\r\nproto.getTouch = function( touches ) {\r\n for ( var i=0; i < touches.length; i++ ) {\r\n var touch = touches[i];\r\n if ( touch.identifier == this.pointerIdentifier ) {\r\n return touch;\r\n }\r\n }\r\n};\r\n\r\n// ----- start event ----- //\r\n\r\nproto.onmousedown = function( event ) {\r\n // dismiss clicks from right or middle buttons\r\n var button = event.button;\r\n if ( button && ( button !== 0 && button !== 1 ) ) {\r\n return;\r\n }\r\n this._pointerDown( event, event );\r\n};\r\n\r\nproto.ontouchstart = function( event ) {\r\n this._pointerDown( event, event.changedTouches[0] );\r\n};\r\n\r\nproto.onpointerdown = function( event ) {\r\n this._pointerDown( event, event );\r\n};\r\n\r\n/**\r\n * pointer start\r\n * @param {Event} event\r\n * @param {Event or Touch} pointer\r\n */\r\nproto._pointerDown = function( event, pointer ) {\r\n // dismiss right click and other pointers\r\n // button = 0 is okay, 1-4 not\r\n if ( event.button || this.isPointerDown ) {\r\n return;\r\n }\r\n\r\n this.isPointerDown = true;\r\n // save pointer identifier to match up touch events\r\n this.pointerIdentifier = pointer.pointerId !== undefined ?\r\n // pointerId for pointer events, touch.indentifier for touch events\r\n pointer.pointerId : pointer.identifier;\r\n\r\n this.pointerDown( event, pointer );\r\n};\r\n\r\nproto.pointerDown = function( event, pointer ) {\r\n this._bindPostStartEvents( event );\r\n this.emitEvent( 'pointerDown', [ event, pointer ] );\r\n};\r\n\r\n// hash of events to be bound after start event\r\nvar postStartEvents = {\r\n mousedown: [ 'mousemove', 'mouseup' ],\r\n touchstart: [ 'touchmove', 'touchend', 'touchcancel' ],\r\n pointerdown: [ 'pointermove', 'pointerup', 'pointercancel' ],\r\n};\r\n\r\nproto._bindPostStartEvents = function( event ) {\r\n if ( !event ) {\r\n return;\r\n }\r\n // get proper events to match start event\r\n var events = postStartEvents[ event.type ];\r\n // bind events to node\r\n events.forEach( function( eventName ) {\r\n window.addEventListener( eventName, this );\r\n }, this );\r\n // save these arguments\r\n this._boundPointerEvents = events;\r\n};\r\n\r\nproto._unbindPostStartEvents = function() {\r\n // check for _boundEvents, in case dragEnd triggered twice (old IE8 bug)\r\n if ( !this._boundPointerEvents ) {\r\n return;\r\n }\r\n this._boundPointerEvents.forEach( function( eventName ) {\r\n window.removeEventListener( eventName, this );\r\n }, this );\r\n\r\n delete this._boundPointerEvents;\r\n};\r\n\r\n// ----- move event ----- //\r\n\r\nproto.onmousemove = function( event ) {\r\n this._pointerMove( event, event );\r\n};\r\n\r\nproto.onpointermove = function( event ) {\r\n if ( event.pointerId == this.pointerIdentifier ) {\r\n this._pointerMove( event, event );\r\n }\r\n};\r\n\r\nproto.ontouchmove = function( event ) {\r\n var touch = this.getTouch( event.changedTouches );\r\n if ( touch ) {\r\n this._pointerMove( event, touch );\r\n }\r\n};\r\n\r\n/**\r\n * pointer move\r\n * @param {Event} event\r\n * @param {Event or Touch} pointer\r\n * @private\r\n */\r\nproto._pointerMove = function( event, pointer ) {\r\n this.pointerMove( event, pointer );\r\n};\r\n\r\n// public\r\nproto.pointerMove = function( event, pointer ) {\r\n this.emitEvent( 'pointerMove', [ event, pointer ] );\r\n};\r\n\r\n// ----- end event ----- //\r\n\r\n\r\nproto.onmouseup = function( event ) {\r\n this._pointerUp( event, event );\r\n};\r\n\r\nproto.onpointerup = function( event ) {\r\n if ( event.pointerId == this.pointerIdentifier ) {\r\n this._pointerUp( event, event );\r\n }\r\n};\r\n\r\nproto.ontouchend = function( event ) {\r\n var touch = this.getTouch( event.changedTouches );\r\n if ( touch ) {\r\n this._pointerUp( event, touch );\r\n }\r\n};\r\n\r\n/**\r\n * pointer up\r\n * @param {Event} event\r\n * @param {Event or Touch} pointer\r\n * @private\r\n */\r\nproto._pointerUp = function( event, pointer ) {\r\n this._pointerDone();\r\n this.pointerUp( event, pointer );\r\n};\r\n\r\n// public\r\nproto.pointerUp = function( event, pointer ) {\r\n this.emitEvent( 'pointerUp', [ event, pointer ] );\r\n};\r\n\r\n// ----- pointer done ----- //\r\n\r\n// triggered on pointer up & pointer cancel\r\nproto._pointerDone = function() {\r\n this._pointerReset();\r\n this._unbindPostStartEvents();\r\n this.pointerDone();\r\n};\r\n\r\nproto._pointerReset = function() {\r\n // reset properties\r\n this.isPointerDown = false;\r\n delete this.pointerIdentifier;\r\n};\r\n\r\nproto.pointerDone = noop;\r\n\r\n// ----- pointer cancel ----- //\r\n\r\nproto.onpointercancel = function( event ) {\r\n if ( event.pointerId == this.pointerIdentifier ) {\r\n this._pointerCancel( event, event );\r\n }\r\n};\r\n\r\nproto.ontouchcancel = function( event ) {\r\n var touch = this.getTouch( event.changedTouches );\r\n if ( touch ) {\r\n this._pointerCancel( event, touch );\r\n }\r\n};\r\n\r\n/**\r\n * pointer cancel\r\n * @param {Event} event\r\n * @param {Event or Touch} pointer\r\n * @private\r\n */\r\nproto._pointerCancel = function( event, pointer ) {\r\n this._pointerDone();\r\n this.pointerCancel( event, pointer );\r\n};\r\n\r\n// public\r\nproto.pointerCancel = function( event, pointer ) {\r\n this.emitEvent( 'pointerCancel', [ event, pointer ] );\r\n};\r\n\r\n// ----- ----- //\r\n\r\n// utility function for getting x/y coords from event\r\nUnipointer.getPointerPoint = function( pointer ) {\r\n return {\r\n x: pointer.pageX,\r\n y: pointer.pageY\r\n };\r\n};\r\n\r\n// ----- ----- //\r\n\r\nreturn Unipointer;\r\n\r\n}));\r\n\r\n/*!\r\n * Unidragger v2.3.1\r\n * Draggable base class\r\n * MIT license\r\n */\r\n\r\n/*jshint browser: true, unused: true, undef: true, strict: true */\r\n\r\n( function( window, factory ) {\r\n // universal module definition\r\n /*jshint strict: false */ /*globals define, module, require */\r\n\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'unidragger/unidragger',[\r\n 'unipointer/unipointer'\r\n ], function( Unipointer ) {\r\n return factory( window, Unipointer );\r\n });\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('unipointer')\r\n );\r\n } else {\r\n // browser global\r\n window.Unidragger = factory(\r\n window,\r\n window.Unipointer\r\n );\r\n }\r\n\r\n}( window, function factory( window, Unipointer ) {\r\n\r\n\r\n\r\n// -------------------------- Unidragger -------------------------- //\r\n\r\nfunction Unidragger() {}\r\n\r\n// inherit Unipointer & EvEmitter\r\nvar proto = Unidragger.prototype = Object.create( Unipointer.prototype );\r\n\r\n// ----- bind start ----- //\r\n\r\nproto.bindHandles = function() {\r\n this._bindHandles( true );\r\n};\r\n\r\nproto.unbindHandles = function() {\r\n this._bindHandles( false );\r\n};\r\n\r\n/**\r\n * Add or remove start event\r\n * @param {Boolean} isAdd\r\n */\r\nproto._bindHandles = function( isAdd ) {\r\n // munge isAdd, default to true\r\n isAdd = isAdd === undefined ? true : isAdd;\r\n // bind each handle\r\n var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';\r\n var touchAction = isAdd ? this._touchActionValue : '';\r\n for ( var i=0; i < this.handles.length; i++ ) {\r\n var handle = this.handles[i];\r\n this._bindStartEvent( handle, isAdd );\r\n handle[ bindMethod ]( 'click', this );\r\n // touch-action: none to override browser touch gestures. metafizzy/flickity#540\r\n if ( window.PointerEvent ) {\r\n handle.style.touchAction = touchAction;\r\n }\r\n }\r\n};\r\n\r\n// prototype so it can be overwriteable by Flickity\r\nproto._touchActionValue = 'none';\r\n\r\n// ----- start event ----- //\r\n\r\n/**\r\n * pointer start\r\n * @param {Event} event\r\n * @param {Event or Touch} pointer\r\n */\r\nproto.pointerDown = function( event, pointer ) {\r\n var isOkay = this.okayPointerDown( event );\r\n if ( !isOkay ) {\r\n return;\r\n }\r\n // track start event position\r\n // Safari 9 overrides pageX and pageY. These values needs to be copied. flickity#842\r\n this.pointerDownPointer = {\r\n pageX: pointer.pageX,\r\n pageY: pointer.pageY,\r\n };\r\n\r\n event.preventDefault();\r\n this.pointerDownBlur();\r\n // bind move and end events\r\n this._bindPostStartEvents( event );\r\n this.emitEvent( 'pointerDown', [ event, pointer ] );\r\n};\r\n\r\n// nodes that have text fields\r\nvar cursorNodes = {\r\n TEXTAREA: true,\r\n INPUT: true,\r\n SELECT: true,\r\n OPTION: true,\r\n};\r\n\r\n// input types that do not have text fields\r\nvar clickTypes = {\r\n radio: true,\r\n checkbox: true,\r\n button: true,\r\n submit: true,\r\n image: true,\r\n file: true,\r\n};\r\n\r\n// dismiss inputs with text fields. flickity#403, flickity#404\r\nproto.okayPointerDown = function( event ) {\r\n var isCursorNode = cursorNodes[ event.target.nodeName ];\r\n var isClickType = clickTypes[ event.target.type ];\r\n var isOkay = !isCursorNode || isClickType;\r\n if ( !isOkay ) {\r\n this._pointerReset();\r\n }\r\n return isOkay;\r\n};\r\n\r\n// kludge to blur previously focused input\r\nproto.pointerDownBlur = function() {\r\n var focused = document.activeElement;\r\n // do not blur body for IE10, metafizzy/flickity#117\r\n var canBlur = focused && focused.blur && focused != document.body;\r\n if ( canBlur ) {\r\n focused.blur();\r\n }\r\n};\r\n\r\n// ----- move event ----- //\r\n\r\n/**\r\n * drag move\r\n * @param {Event} event\r\n * @param {Event or Touch} pointer\r\n */\r\nproto.pointerMove = function( event, pointer ) {\r\n var moveVector = this._dragPointerMove( event, pointer );\r\n this.emitEvent( 'pointerMove', [ event, pointer, moveVector ] );\r\n this._dragMove( event, pointer, moveVector );\r\n};\r\n\r\n// base pointer move logic\r\nproto._dragPointerMove = function( event, pointer ) {\r\n var moveVector = {\r\n x: pointer.pageX - this.pointerDownPointer.pageX,\r\n y: pointer.pageY - this.pointerDownPointer.pageY\r\n };\r\n // start drag if pointer has moved far enough to start drag\r\n if ( !this.isDragging && this.hasDragStarted( moveVector ) ) {\r\n this._dragStart( event, pointer );\r\n }\r\n return moveVector;\r\n};\r\n\r\n// condition if pointer has moved far enough to start drag\r\nproto.hasDragStarted = function( moveVector ) {\r\n return Math.abs( moveVector.x ) > 3 || Math.abs( moveVector.y ) > 3;\r\n};\r\n\r\n// ----- end event ----- //\r\n\r\n/**\r\n * pointer up\r\n * @param {Event} event\r\n * @param {Event or Touch} pointer\r\n */\r\nproto.pointerUp = function( event, pointer ) {\r\n this.emitEvent( 'pointerUp', [ event, pointer ] );\r\n this._dragPointerUp( event, pointer );\r\n};\r\n\r\nproto._dragPointerUp = function( event, pointer ) {\r\n if ( this.isDragging ) {\r\n this._dragEnd( event, pointer );\r\n } else {\r\n // pointer didn't move enough for drag to start\r\n this._staticClick( event, pointer );\r\n }\r\n};\r\n\r\n// -------------------------- drag -------------------------- //\r\n\r\n// dragStart\r\nproto._dragStart = function( event, pointer ) {\r\n this.isDragging = true;\r\n // prevent clicks\r\n this.isPreventingClicks = true;\r\n this.dragStart( event, pointer );\r\n};\r\n\r\nproto.dragStart = function( event, pointer ) {\r\n this.emitEvent( 'dragStart', [ event, pointer ] );\r\n};\r\n\r\n// dragMove\r\nproto._dragMove = function( event, pointer, moveVector ) {\r\n // do not drag if not dragging yet\r\n if ( !this.isDragging ) {\r\n return;\r\n }\r\n\r\n this.dragMove( event, pointer, moveVector );\r\n};\r\n\r\nproto.dragMove = function( event, pointer, moveVector ) {\r\n event.preventDefault();\r\n this.emitEvent( 'dragMove', [ event, pointer, moveVector ] );\r\n};\r\n\r\n// dragEnd\r\nproto._dragEnd = function( event, pointer ) {\r\n // set flags\r\n this.isDragging = false;\r\n // re-enable clicking async\r\n setTimeout( function() {\r\n delete this.isPreventingClicks;\r\n }.bind( this ) );\r\n\r\n this.dragEnd( event, pointer );\r\n};\r\n\r\nproto.dragEnd = function( event, pointer ) {\r\n this.emitEvent( 'dragEnd', [ event, pointer ] );\r\n};\r\n\r\n// ----- onclick ----- //\r\n\r\n// handle all clicks and prevent clicks when dragging\r\nproto.onclick = function( event ) {\r\n if ( this.isPreventingClicks ) {\r\n event.preventDefault();\r\n }\r\n};\r\n\r\n// ----- staticClick ----- //\r\n\r\n// triggered after pointer down & up with no/tiny movement\r\nproto._staticClick = function( event, pointer ) {\r\n // ignore emulated mouse up clicks\r\n if ( this.isIgnoringMouseUp && event.type == 'mouseup' ) {\r\n return;\r\n }\r\n\r\n this.staticClick( event, pointer );\r\n\r\n // set flag for emulated clicks 300ms after touchend\r\n if ( event.type != 'mouseup' ) {\r\n this.isIgnoringMouseUp = true;\r\n // reset flag after 300ms\r\n setTimeout( function() {\r\n delete this.isIgnoringMouseUp;\r\n }.bind( this ), 400 );\r\n }\r\n};\r\n\r\nproto.staticClick = function( event, pointer ) {\r\n this.emitEvent( 'staticClick', [ event, pointer ] );\r\n};\r\n\r\n// ----- utils ----- //\r\n\r\nUnidragger.getPointerPoint = Unipointer.getPointerPoint;\r\n\r\n// ----- ----- //\r\n\r\nreturn Unidragger;\r\n\r\n}));\r\n\r\n// drag\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/drag',[\r\n './flickity',\r\n 'unidragger/unidragger',\r\n 'fizzy-ui-utils/utils',\r\n ], function( Flickity, Unidragger, utils ) {\r\n return factory( window, Flickity, Unidragger, utils );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('./flickity'),\r\n require('unidragger'),\r\n require('fizzy-ui-utils')\r\n );\r\n } else {\r\n // browser global\r\n window.Flickity = factory(\r\n window,\r\n window.Flickity,\r\n window.Unidragger,\r\n window.fizzyUIUtils\r\n );\r\n }\r\n\r\n}( window, function factory( window, Flickity, Unidragger, utils ) {\r\n\r\n\r\n\r\n// ----- defaults ----- //\r\n\r\nutils.extend( Flickity.defaults, {\r\n draggable: '>1',\r\n dragThreshold: 3,\r\n} );\r\n\r\n// ----- create ----- //\r\n\r\nFlickity.createMethods.push('_createDrag');\r\n\r\n// -------------------------- drag prototype -------------------------- //\r\n\r\nvar proto = Flickity.prototype;\r\nutils.extend( proto, Unidragger.prototype );\r\nproto._touchActionValue = 'pan-y';\r\n\r\n// -------------------------- -------------------------- //\r\n\r\nvar isTouch = 'createTouch' in document;\r\nvar isTouchmoveScrollCanceled = false;\r\n\r\nproto._createDrag = function() {\r\n this.on( 'activate', this.onActivateDrag );\r\n this.on( 'uiChange', this._uiChangeDrag );\r\n this.on( 'deactivate', this.onDeactivateDrag );\r\n this.on( 'cellChange', this.updateDraggable );\r\n // TODO updateDraggable on resize? if groupCells & slides change\r\n // HACK - add seemingly innocuous handler to fix iOS 10 scroll behavior\r\n // #457, RubaXa/Sortable#973\r\n if ( isTouch && !isTouchmoveScrollCanceled ) {\r\n window.addEventListener( 'touchmove', function() {} );\r\n isTouchmoveScrollCanceled = true;\r\n }\r\n};\r\n\r\nproto.onActivateDrag = function() {\r\n this.handles = [ this.viewport ];\r\n this.bindHandles();\r\n this.updateDraggable();\r\n};\r\n\r\nproto.onDeactivateDrag = function() {\r\n this.unbindHandles();\r\n this.element.classList.remove('is-draggable');\r\n};\r\n\r\nproto.updateDraggable = function() {\r\n // disable dragging if less than 2 slides. #278\r\n if ( this.options.draggable == '>1' ) {\r\n this.isDraggable = this.slides.length > 1;\r\n } else {\r\n this.isDraggable = this.options.draggable;\r\n }\r\n if ( this.isDraggable ) {\r\n this.element.classList.add('is-draggable');\r\n } else {\r\n this.element.classList.remove('is-draggable');\r\n }\r\n};\r\n\r\n// backwards compatibility\r\nproto.bindDrag = function() {\r\n this.options.draggable = true;\r\n this.updateDraggable();\r\n};\r\n\r\nproto.unbindDrag = function() {\r\n this.options.draggable = false;\r\n this.updateDraggable();\r\n};\r\n\r\nproto._uiChangeDrag = function() {\r\n delete this.isFreeScrolling;\r\n};\r\n\r\n// -------------------------- pointer events -------------------------- //\r\n\r\nproto.pointerDown = function( event, pointer ) {\r\n if ( !this.isDraggable ) {\r\n this._pointerDownDefault( event, pointer );\r\n return;\r\n }\r\n var isOkay = this.okayPointerDown( event );\r\n if ( !isOkay ) {\r\n return;\r\n }\r\n\r\n this._pointerDownPreventDefault( event );\r\n this.pointerDownFocus( event );\r\n // blur\r\n if ( document.activeElement != this.element ) {\r\n // do not blur if already focused\r\n this.pointerDownBlur();\r\n }\r\n\r\n // stop if it was moving\r\n this.dragX = this.x;\r\n this.viewport.classList.add('is-pointer-down');\r\n // track scrolling\r\n this.pointerDownScroll = getScrollPosition();\r\n window.addEventListener( 'scroll', this );\r\n\r\n this._pointerDownDefault( event, pointer );\r\n};\r\n\r\n// default pointerDown logic, used for staticClick\r\nproto._pointerDownDefault = function( event, pointer ) {\r\n // track start event position\r\n // Safari 9 overrides pageX and pageY. These values needs to be copied. #779\r\n this.pointerDownPointer = {\r\n pageX: pointer.pageX,\r\n pageY: pointer.pageY,\r\n };\r\n // bind move and end events\r\n this._bindPostStartEvents( event );\r\n this.dispatchEvent( 'pointerDown', event, [ pointer ] );\r\n};\r\n\r\nvar focusNodes = {\r\n INPUT: true,\r\n TEXTAREA: true,\r\n SELECT: true,\r\n};\r\n\r\nproto.pointerDownFocus = function( event ) {\r\n var isFocusNode = focusNodes[ event.target.nodeName ];\r\n if ( !isFocusNode ) {\r\n this.focus();\r\n }\r\n};\r\n\r\nproto._pointerDownPreventDefault = function( event ) {\r\n var isTouchStart = event.type == 'touchstart';\r\n var isTouchPointer = event.pointerType == 'touch';\r\n var isFocusNode = focusNodes[ event.target.nodeName ];\r\n if ( !isTouchStart && !isTouchPointer && !isFocusNode ) {\r\n event.preventDefault();\r\n }\r\n};\r\n\r\n// ----- move ----- //\r\n\r\nproto.hasDragStarted = function( moveVector ) {\r\n return Math.abs( moveVector.x ) > this.options.dragThreshold;\r\n};\r\n\r\n// ----- up ----- //\r\n\r\nproto.pointerUp = function( event, pointer ) {\r\n delete this.isTouchScrolling;\r\n this.viewport.classList.remove('is-pointer-down');\r\n this.dispatchEvent( 'pointerUp', event, [ pointer ] );\r\n this._dragPointerUp( event, pointer );\r\n};\r\n\r\nproto.pointerDone = function() {\r\n window.removeEventListener( 'scroll', this );\r\n delete this.pointerDownScroll;\r\n};\r\n\r\n// -------------------------- dragging -------------------------- //\r\n\r\nproto.dragStart = function( event, pointer ) {\r\n if ( !this.isDraggable ) {\r\n return;\r\n }\r\n this.dragStartPosition = this.x;\r\n this.startAnimation();\r\n window.removeEventListener( 'scroll', this );\r\n this.dispatchEvent( 'dragStart', event, [ pointer ] );\r\n};\r\n\r\nproto.pointerMove = function( event, pointer ) {\r\n var moveVector = this._dragPointerMove( event, pointer );\r\n this.dispatchEvent( 'pointerMove', event, [ pointer, moveVector ] );\r\n this._dragMove( event, pointer, moveVector );\r\n};\r\n\r\nproto.dragMove = function( event, pointer, moveVector ) {\r\n if ( !this.isDraggable ) {\r\n return;\r\n }\r\n event.preventDefault();\r\n\r\n this.previousDragX = this.dragX;\r\n // reverse if right-to-left\r\n var direction = this.options.rightToLeft ? -1 : 1;\r\n if ( this.options.wrapAround ) {\r\n // wrap around move. #589\r\n moveVector.x %= this.slideableWidth;\r\n }\r\n var dragX = this.dragStartPosition + moveVector.x * direction;\r\n\r\n if ( !this.options.wrapAround && this.slides.length ) {\r\n // slow drag\r\n var originBound = Math.max( -this.slides[0].target, this.dragStartPosition );\r\n dragX = dragX > originBound ? ( dragX + originBound ) * 0.5 : dragX;\r\n var endBound = Math.min( -this.getLastSlide().target, this.dragStartPosition );\r\n dragX = dragX < endBound ? ( dragX + endBound ) * 0.5 : dragX;\r\n }\r\n\r\n this.dragX = dragX;\r\n\r\n this.dragMoveTime = new Date();\r\n this.dispatchEvent( 'dragMove', event, [ pointer, moveVector ] );\r\n};\r\n\r\nproto.dragEnd = function( event, pointer ) {\r\n if ( !this.isDraggable ) {\r\n return;\r\n }\r\n if ( this.options.freeScroll ) {\r\n this.isFreeScrolling = true;\r\n }\r\n // set selectedIndex based on where flick will end up\r\n var index = this.dragEndRestingSelect();\r\n\r\n if ( this.options.freeScroll && !this.options.wrapAround ) {\r\n // if free-scroll & not wrap around\r\n // do not free-scroll if going outside of bounding slides\r\n // so bounding slides can attract slider, and keep it in bounds\r\n var restingX = this.getRestingPosition();\r\n this.isFreeScrolling = -restingX > this.slides[0].target &&\r\n -restingX < this.getLastSlide().target;\r\n } else if ( !this.options.freeScroll && index == this.selectedIndex ) {\r\n // boost selection if selected index has not changed\r\n index += this.dragEndBoostSelect();\r\n }\r\n delete this.previousDragX;\r\n // apply selection\r\n // TODO refactor this, selecting here feels weird\r\n // HACK, set flag so dragging stays in correct direction\r\n this.isDragSelect = this.options.wrapAround;\r\n this.select( index );\r\n delete this.isDragSelect;\r\n this.dispatchEvent( 'dragEnd', event, [ pointer ] );\r\n};\r\n\r\nproto.dragEndRestingSelect = function() {\r\n var restingX = this.getRestingPosition();\r\n // how far away from selected slide\r\n var distance = Math.abs( this.getSlideDistance( -restingX, this.selectedIndex ) );\r\n // get closet resting going up and going down\r\n var positiveResting = this._getClosestResting( restingX, distance, 1 );\r\n var negativeResting = this._getClosestResting( restingX, distance, -1 );\r\n // use closer resting for wrap-around\r\n var index = positiveResting.distance < negativeResting.distance ?\r\n positiveResting.index : negativeResting.index;\r\n return index;\r\n};\r\n\r\n/**\r\n * given resting X and distance to selected cell\r\n * get the distance and index of the closest cell\r\n * @param {Number} restingX - estimated post-flick resting position\r\n * @param {Number} distance - distance to selected cell\r\n * @param {Integer} increment - +1 or -1, going up or down\r\n * @returns {Object} - { distance: {Number}, index: {Integer} }\r\n */\r\nproto._getClosestResting = function( restingX, distance, increment ) {\r\n var index = this.selectedIndex;\r\n var minDistance = Infinity;\r\n var condition = this.options.contain && !this.options.wrapAround ?\r\n // if contain, keep going if distance is equal to minDistance\r\n function( dist, minDist ) {\r\n return dist <= minDist;\r\n } : function( dist, minDist ) {\r\n return dist < minDist;\r\n };\r\n while ( condition( distance, minDistance ) ) {\r\n // measure distance to next cell\r\n index += increment;\r\n minDistance = distance;\r\n distance = this.getSlideDistance( -restingX, index );\r\n if ( distance === null ) {\r\n break;\r\n }\r\n distance = Math.abs( distance );\r\n }\r\n return {\r\n distance: minDistance,\r\n // selected was previous index\r\n index: index - increment,\r\n };\r\n};\r\n\r\n/**\r\n * measure distance between x and a slide target\r\n * @param {Number} x - horizontal position\r\n * @param {Integer} index - slide index\r\n * @returns {Number} - slide distance\r\n */\r\nproto.getSlideDistance = function( x, index ) {\r\n var len = this.slides.length;\r\n // wrap around if at least 2 slides\r\n var isWrapAround = this.options.wrapAround && len > 1;\r\n var slideIndex = isWrapAround ? utils.modulo( index, len ) : index;\r\n var slide = this.slides[ slideIndex ];\r\n if ( !slide ) {\r\n return null;\r\n }\r\n // add distance for wrap-around slides\r\n var wrap = isWrapAround ? this.slideableWidth * Math.floor( index/len ) : 0;\r\n return x - ( slide.target + wrap );\r\n};\r\n\r\nproto.dragEndBoostSelect = function() {\r\n // do not boost if no previousDragX or dragMoveTime\r\n if ( this.previousDragX === undefined || !this.dragMoveTime ||\r\n // or if drag was held for 100 ms\r\n new Date() - this.dragMoveTime > 100 ) {\r\n return 0;\r\n }\r\n\r\n var distance = this.getSlideDistance( -this.dragX, this.selectedIndex );\r\n var delta = this.previousDragX - this.dragX;\r\n if ( distance > 0 && delta > 0 ) {\r\n // boost to next if moving towards the right, and positive velocity\r\n return 1;\r\n } else if ( distance < 0 && delta < 0 ) {\r\n // boost to previous if moving towards the left, and negative velocity\r\n return -1;\r\n }\r\n return 0;\r\n};\r\n\r\n// ----- staticClick ----- //\r\n\r\nproto.staticClick = function( event, pointer ) {\r\n // get clickedCell, if cell was clicked\r\n var clickedCell = this.getParentCell( event.target );\r\n var cellElem = clickedCell && clickedCell.element;\r\n var cellIndex = clickedCell && this.cells.indexOf( clickedCell );\r\n this.dispatchEvent( 'staticClick', event, [ pointer, cellElem, cellIndex ] );\r\n};\r\n\r\n// ----- scroll ----- //\r\n\r\nproto.onscroll = function() {\r\n var scroll = getScrollPosition();\r\n var scrollMoveX = this.pointerDownScroll.x - scroll.x;\r\n var scrollMoveY = this.pointerDownScroll.y - scroll.y;\r\n // cancel click/tap if scroll is too much\r\n if ( Math.abs( scrollMoveX ) > 3 || Math.abs( scrollMoveY ) > 3 ) {\r\n this._pointerDone();\r\n }\r\n};\r\n\r\n// ----- utils ----- //\r\n\r\nfunction getScrollPosition() {\r\n return {\r\n x: window.pageXOffset,\r\n y: window.pageYOffset,\r\n };\r\n}\r\n\r\n// ----- ----- //\r\n\r\nreturn Flickity;\r\n\r\n} ) );\r\n\r\n// prev/next buttons\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/prev-next-button',[\r\n './flickity',\r\n 'unipointer/unipointer',\r\n 'fizzy-ui-utils/utils',\r\n ], function( Flickity, Unipointer, utils ) {\r\n return factory( window, Flickity, Unipointer, utils );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('./flickity'),\r\n require('unipointer'),\r\n require('fizzy-ui-utils')\r\n );\r\n } else {\r\n // browser global\r\n factory(\r\n window,\r\n window.Flickity,\r\n window.Unipointer,\r\n window.fizzyUIUtils\r\n );\r\n }\r\n\r\n}( window, function factory( window, Flickity, Unipointer, utils ) {\r\n'use strict';\r\n\r\nvar svgURI = 'http://www.w3.org/2000/svg';\r\n\r\n// -------------------------- PrevNextButton -------------------------- //\r\n\r\nfunction PrevNextButton( direction, parent ) {\r\n this.direction = direction;\r\n this.parent = parent;\r\n this._create();\r\n}\r\n\r\nPrevNextButton.prototype = Object.create( Unipointer.prototype );\r\n\r\nPrevNextButton.prototype._create = function() {\r\n // properties\r\n this.isEnabled = true;\r\n this.isPrevious = this.direction == -1;\r\n var leftDirection = this.parent.options.rightToLeft ? 1 : -1;\r\n this.isLeft = this.direction == leftDirection;\r\n\r\n var element = this.element = document.createElement('button');\r\n element.className = 'flickity-button flickity-prev-next-button';\r\n element.className += this.isPrevious ? ' previous' : ' next';\r\n // prevent button from submitting form http://stackoverflow.com/a/10836076/182183\r\n element.setAttribute( 'type', 'button' );\r\n // init as disabled\r\n this.disable();\r\n\r\n element.setAttribute( 'aria-label', this.isPrevious ? 'Previous' : 'Next' );\r\n\r\n // create arrow\r\n var svg = this.createSVG();\r\n element.appendChild( svg );\r\n // events\r\n this.parent.on( 'select', this.update.bind( this ) );\r\n this.on( 'pointerDown', this.parent.childUIPointerDown.bind( this.parent ) );\r\n};\r\n\r\nPrevNextButton.prototype.activate = function() {\r\n this.bindStartEvent( this.element );\r\n this.element.addEventListener( 'click', this );\r\n // add to DOM\r\n this.parent.element.appendChild( this.element );\r\n};\r\n\r\nPrevNextButton.prototype.deactivate = function() {\r\n // remove from DOM\r\n this.parent.element.removeChild( this.element );\r\n // click events\r\n this.unbindStartEvent( this.element );\r\n this.element.removeEventListener( 'click', this );\r\n};\r\n\r\nPrevNextButton.prototype.createSVG = function() {\r\n var svg = document.createElementNS( svgURI, 'svg' );\r\n svg.setAttribute( 'class', 'flickity-button-icon' );\r\n svg.setAttribute( 'viewBox', '0 0 100 100' );\r\n var path = document.createElementNS( svgURI, 'path' );\r\n var pathMovements = getArrowMovements( this.parent.options.arrowShape );\r\n path.setAttribute( 'd', pathMovements );\r\n path.setAttribute( 'class', 'arrow' );\r\n // rotate arrow\r\n if ( !this.isLeft ) {\r\n path.setAttribute( 'transform', 'translate(100, 100) rotate(180) ' );\r\n }\r\n svg.appendChild( path );\r\n return svg;\r\n};\r\n\r\n// get SVG path movmement\r\nfunction getArrowMovements( shape ) {\r\n // use shape as movement if string\r\n if ( typeof shape == 'string' ) {\r\n return shape;\r\n }\r\n // create movement string\r\n return 'M ' + shape.x0 + ',50' +\r\n ' L ' + shape.x1 + ',' + ( shape.y1 + 50 ) +\r\n ' L ' + shape.x2 + ',' + ( shape.y2 + 50 ) +\r\n ' L ' + shape.x3 + ',50 ' +\r\n ' L ' + shape.x2 + ',' + ( 50 - shape.y2 ) +\r\n ' L ' + shape.x1 + ',' + ( 50 - shape.y1 ) +\r\n ' Z';\r\n}\r\n\r\nPrevNextButton.prototype.handleEvent = utils.handleEvent;\r\n\r\nPrevNextButton.prototype.onclick = function() {\r\n if ( !this.isEnabled ) {\r\n return;\r\n }\r\n this.parent.uiChange();\r\n var method = this.isPrevious ? 'previous' : 'next';\r\n this.parent[ method ]();\r\n};\r\n\r\n// ----- ----- //\r\n\r\nPrevNextButton.prototype.enable = function() {\r\n if ( this.isEnabled ) {\r\n return;\r\n }\r\n this.element.disabled = false;\r\n this.isEnabled = true;\r\n};\r\n\r\nPrevNextButton.prototype.disable = function() {\r\n if ( !this.isEnabled ) {\r\n return;\r\n }\r\n this.element.disabled = true;\r\n this.isEnabled = false;\r\n};\r\n\r\nPrevNextButton.prototype.update = function() {\r\n // index of first or last slide, if previous or next\r\n var slides = this.parent.slides;\r\n // enable is wrapAround and at least 2 slides\r\n if ( this.parent.options.wrapAround && slides.length > 1 ) {\r\n this.enable();\r\n return;\r\n }\r\n var lastIndex = slides.length ? slides.length - 1 : 0;\r\n var boundIndex = this.isPrevious ? 0 : lastIndex;\r\n var method = this.parent.selectedIndex == boundIndex ? 'disable' : 'enable';\r\n this[ method ]();\r\n};\r\n\r\nPrevNextButton.prototype.destroy = function() {\r\n this.deactivate();\r\n this.allOff();\r\n};\r\n\r\n// -------------------------- Flickity prototype -------------------------- //\r\n\r\nutils.extend( Flickity.defaults, {\r\n prevNextButtons: true,\r\n arrowShape: {\r\n x0: 10,\r\n x1: 60, y1: 50,\r\n x2: 70, y2: 40,\r\n x3: 30,\r\n },\r\n} );\r\n\r\nFlickity.createMethods.push('_createPrevNextButtons');\r\nvar proto = Flickity.prototype;\r\n\r\nproto._createPrevNextButtons = function() {\r\n if ( !this.options.prevNextButtons ) {\r\n return;\r\n }\r\n\r\n this.prevButton = new PrevNextButton( -1, this );\r\n this.nextButton = new PrevNextButton( 1, this );\r\n\r\n this.on( 'activate', this.activatePrevNextButtons );\r\n};\r\n\r\nproto.activatePrevNextButtons = function() {\r\n this.prevButton.activate();\r\n this.nextButton.activate();\r\n this.on( 'deactivate', this.deactivatePrevNextButtons );\r\n};\r\n\r\nproto.deactivatePrevNextButtons = function() {\r\n this.prevButton.deactivate();\r\n this.nextButton.deactivate();\r\n this.off( 'deactivate', this.deactivatePrevNextButtons );\r\n};\r\n\r\n// -------------------------- -------------------------- //\r\n\r\nFlickity.PrevNextButton = PrevNextButton;\r\n\r\nreturn Flickity;\r\n\r\n} ) );\r\n\r\n// page dots\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/page-dots',[\r\n './flickity',\r\n 'unipointer/unipointer',\r\n 'fizzy-ui-utils/utils',\r\n ], function( Flickity, Unipointer, utils ) {\r\n return factory( window, Flickity, Unipointer, utils );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('./flickity'),\r\n require('unipointer'),\r\n require('fizzy-ui-utils')\r\n );\r\n } else {\r\n // browser global\r\n factory(\r\n window,\r\n window.Flickity,\r\n window.Unipointer,\r\n window.fizzyUIUtils\r\n );\r\n }\r\n\r\n}( window, function factory( window, Flickity, Unipointer, utils ) {\r\n\r\n// -------------------------- PageDots -------------------------- //\r\n\r\n\r\n\r\nfunction PageDots( parent ) {\r\n this.parent = parent;\r\n this._create();\r\n}\r\n\r\nPageDots.prototype = Object.create( Unipointer.prototype );\r\n\r\nPageDots.prototype._create = function() {\r\n // create holder element\r\n this.holder = document.createElement('ol');\r\n this.holder.className = 'flickity-page-dots';\r\n // create dots, array of elements\r\n this.dots = [];\r\n // events\r\n this.handleClick = this.onClick.bind( this );\r\n this.on( 'pointerDown', this.parent.childUIPointerDown.bind( this.parent ) );\r\n};\r\n\r\nPageDots.prototype.activate = function() {\r\n this.setDots();\r\n this.holder.addEventListener( 'click', this.handleClick );\r\n this.bindStartEvent( this.holder );\r\n // add to DOM\r\n this.parent.element.appendChild( this.holder );\r\n};\r\n\r\nPageDots.prototype.deactivate = function() {\r\n this.holder.removeEventListener( 'click', this.handleClick );\r\n this.unbindStartEvent( this.holder );\r\n // remove from DOM\r\n this.parent.element.removeChild( this.holder );\r\n};\r\n\r\nPageDots.prototype.setDots = function() {\r\n // get difference between number of slides and number of dots\r\n var delta = this.parent.slides.length - this.dots.length;\r\n if ( delta > 0 ) {\r\n this.addDots( delta );\r\n } else if ( delta < 0 ) {\r\n this.removeDots( -delta );\r\n }\r\n};\r\n\r\nPageDots.prototype.addDots = function( count ) {\r\n var fragment = document.createDocumentFragment();\r\n var newDots = [];\r\n var length = this.dots.length;\r\n var max = length + count;\r\n\r\n for ( var i = length; i < max; i++ ) {\r\n var dot = document.createElement('li');\r\n dot.className = 'dot';\r\n dot.setAttribute( 'aria-label', 'Page dot ' + ( i + 1 ) );\r\n fragment.appendChild( dot );\r\n newDots.push( dot );\r\n }\r\n\r\n this.holder.appendChild( fragment );\r\n this.dots = this.dots.concat( newDots );\r\n};\r\n\r\nPageDots.prototype.removeDots = function( count ) {\r\n // remove from this.dots collection\r\n var removeDots = this.dots.splice( this.dots.length - count, count );\r\n // remove from DOM\r\n removeDots.forEach( function( dot ) {\r\n this.holder.removeChild( dot );\r\n }, this );\r\n};\r\n\r\nPageDots.prototype.updateSelected = function() {\r\n // remove selected class on previous\r\n if ( this.selectedDot ) {\r\n this.selectedDot.className = 'dot';\r\n this.selectedDot.removeAttribute('aria-current');\r\n }\r\n // don't proceed if no dots\r\n if ( !this.dots.length ) {\r\n return;\r\n }\r\n this.selectedDot = this.dots[ this.parent.selectedIndex ];\r\n this.selectedDot.className = 'dot is-selected';\r\n this.selectedDot.setAttribute( 'aria-current', 'step' );\r\n};\r\n\r\nPageDots.prototype.onTap = // old method name, backwards-compatible\r\nPageDots.prototype.onClick = function( event ) {\r\n var target = event.target;\r\n // only care about dot clicks\r\n if ( target.nodeName != 'LI' ) {\r\n return;\r\n }\r\n\r\n this.parent.uiChange();\r\n var index = this.dots.indexOf( target );\r\n this.parent.select( index );\r\n};\r\n\r\nPageDots.prototype.destroy = function() {\r\n this.deactivate();\r\n this.allOff();\r\n};\r\n\r\nFlickity.PageDots = PageDots;\r\n\r\n// -------------------------- Flickity -------------------------- //\r\n\r\nutils.extend( Flickity.defaults, {\r\n pageDots: true,\r\n} );\r\n\r\nFlickity.createMethods.push('_createPageDots');\r\n\r\nvar proto = Flickity.prototype;\r\n\r\nproto._createPageDots = function() {\r\n if ( !this.options.pageDots ) {\r\n return;\r\n }\r\n this.pageDots = new PageDots( this );\r\n // events\r\n this.on( 'activate', this.activatePageDots );\r\n this.on( 'select', this.updateSelectedPageDots );\r\n this.on( 'cellChange', this.updatePageDots );\r\n this.on( 'resize', this.updatePageDots );\r\n this.on( 'deactivate', this.deactivatePageDots );\r\n};\r\n\r\nproto.activatePageDots = function() {\r\n this.pageDots.activate();\r\n};\r\n\r\nproto.updateSelectedPageDots = function() {\r\n this.pageDots.updateSelected();\r\n};\r\n\r\nproto.updatePageDots = function() {\r\n this.pageDots.setDots();\r\n};\r\n\r\nproto.deactivatePageDots = function() {\r\n this.pageDots.deactivate();\r\n};\r\n\r\n// ----- ----- //\r\n\r\nFlickity.PageDots = PageDots;\r\n\r\nreturn Flickity;\r\n\r\n} ) );\r\n\r\n// player & autoPlay\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/player',[\r\n 'ev-emitter/ev-emitter',\r\n 'fizzy-ui-utils/utils',\r\n './flickity',\r\n ], function( EvEmitter, utils, Flickity ) {\r\n return factory( EvEmitter, utils, Flickity );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n require('ev-emitter'),\r\n require('fizzy-ui-utils'),\r\n require('./flickity')\r\n );\r\n } else {\r\n // browser global\r\n factory(\r\n window.EvEmitter,\r\n window.fizzyUIUtils,\r\n window.Flickity\r\n );\r\n }\r\n\r\n}( window, function factory( EvEmitter, utils, Flickity ) {\r\n\r\n\r\n\r\n// -------------------------- Player -------------------------- //\r\n\r\nfunction Player( parent ) {\r\n this.parent = parent;\r\n this.state = 'stopped';\r\n // visibility change event handler\r\n this.onVisibilityChange = this.visibilityChange.bind( this );\r\n this.onVisibilityPlay = this.visibilityPlay.bind( this );\r\n}\r\n\r\nPlayer.prototype = Object.create( EvEmitter.prototype );\r\n\r\n// start play\r\nPlayer.prototype.play = function() {\r\n if ( this.state == 'playing' ) {\r\n return;\r\n }\r\n // do not play if page is hidden, start playing when page is visible\r\n var isPageHidden = document.hidden;\r\n if ( isPageHidden ) {\r\n document.addEventListener( 'visibilitychange', this.onVisibilityPlay );\r\n return;\r\n }\r\n\r\n this.state = 'playing';\r\n // listen to visibility change\r\n document.addEventListener( 'visibilitychange', this.onVisibilityChange );\r\n // start ticking\r\n this.tick();\r\n};\r\n\r\nPlayer.prototype.tick = function() {\r\n // do not tick if not playing\r\n if ( this.state != 'playing' ) {\r\n return;\r\n }\r\n\r\n var time = this.parent.options.autoPlay;\r\n // default to 3 seconds\r\n time = typeof time == 'number' ? time : 3000;\r\n var _this = this;\r\n // HACK: reset ticks if stopped and started within interval\r\n this.clear();\r\n this.timeout = setTimeout( function() {\r\n _this.parent.next( true );\r\n _this.tick();\r\n }, time );\r\n};\r\n\r\nPlayer.prototype.stop = function() {\r\n this.state = 'stopped';\r\n this.clear();\r\n // remove visibility change event\r\n document.removeEventListener( 'visibilitychange', this.onVisibilityChange );\r\n};\r\n\r\nPlayer.prototype.clear = function() {\r\n clearTimeout( this.timeout );\r\n};\r\n\r\nPlayer.prototype.pause = function() {\r\n if ( this.state == 'playing' ) {\r\n this.state = 'paused';\r\n this.clear();\r\n }\r\n};\r\n\r\nPlayer.prototype.unpause = function() {\r\n // re-start play if paused\r\n if ( this.state == 'paused' ) {\r\n this.play();\r\n }\r\n};\r\n\r\n// pause if page visibility is hidden, unpause if visible\r\nPlayer.prototype.visibilityChange = function() {\r\n var isPageHidden = document.hidden;\r\n this[ isPageHidden ? 'pause' : 'unpause' ]();\r\n};\r\n\r\nPlayer.prototype.visibilityPlay = function() {\r\n this.play();\r\n document.removeEventListener( 'visibilitychange', this.onVisibilityPlay );\r\n};\r\n\r\n// -------------------------- Flickity -------------------------- //\r\n\r\nutils.extend( Flickity.defaults, {\r\n pauseAutoPlayOnHover: true,\r\n} );\r\n\r\nFlickity.createMethods.push('_createPlayer');\r\nvar proto = Flickity.prototype;\r\n\r\nproto._createPlayer = function() {\r\n this.player = new Player( this );\r\n\r\n this.on( 'activate', this.activatePlayer );\r\n this.on( 'uiChange', this.stopPlayer );\r\n this.on( 'pointerDown', this.stopPlayer );\r\n this.on( 'deactivate', this.deactivatePlayer );\r\n};\r\n\r\nproto.activatePlayer = function() {\r\n if ( !this.options.autoPlay ) {\r\n return;\r\n }\r\n this.player.play();\r\n this.element.addEventListener( 'mouseenter', this );\r\n};\r\n\r\n// Player API, don't hate the ... thanks I know where the door is\r\n\r\nproto.playPlayer = function() {\r\n this.player.play();\r\n};\r\n\r\nproto.stopPlayer = function() {\r\n this.player.stop();\r\n};\r\n\r\nproto.pausePlayer = function() {\r\n this.player.pause();\r\n};\r\n\r\nproto.unpausePlayer = function() {\r\n this.player.unpause();\r\n};\r\n\r\nproto.deactivatePlayer = function() {\r\n this.player.stop();\r\n this.element.removeEventListener( 'mouseenter', this );\r\n};\r\n\r\n// ----- mouseenter/leave ----- //\r\n\r\n// pause auto-play on hover\r\nproto.onmouseenter = function() {\r\n if ( !this.options.pauseAutoPlayOnHover ) {\r\n return;\r\n }\r\n this.player.pause();\r\n this.element.addEventListener( 'mouseleave', this );\r\n};\r\n\r\n// resume auto-play on hover off\r\nproto.onmouseleave = function() {\r\n this.player.unpause();\r\n this.element.removeEventListener( 'mouseleave', this );\r\n};\r\n\r\n// ----- ----- //\r\n\r\nFlickity.Player = Player;\r\n\r\nreturn Flickity;\r\n\r\n} ) );\r\n\r\n// add, remove cell\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/add-remove-cell',[\r\n './flickity',\r\n 'fizzy-ui-utils/utils',\r\n ], function( Flickity, utils ) {\r\n return factory( window, Flickity, utils );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('./flickity'),\r\n require('fizzy-ui-utils')\r\n );\r\n } else {\r\n // browser global\r\n factory(\r\n window,\r\n window.Flickity,\r\n window.fizzyUIUtils\r\n );\r\n }\r\n\r\n}( window, function factory( window, Flickity, utils ) {\r\n\r\n\r\n\r\n// append cells to a document fragment\r\nfunction getCellsFragment( cells ) {\r\n var fragment = document.createDocumentFragment();\r\n cells.forEach( function( cell ) {\r\n fragment.appendChild( cell.element );\r\n } );\r\n return fragment;\r\n}\r\n\r\n// -------------------------- add/remove cell prototype -------------------------- //\r\n\r\nvar proto = Flickity.prototype;\r\n\r\n/**\r\n * Insert, prepend, or append cells\r\n * @param {[Element, Array, NodeList]} elems - Elements to insert\r\n * @param {Integer} index - Zero-based number to insert\r\n */\r\nproto.insert = function( elems, index ) {\r\n var cells = this._makeCells( elems );\r\n if ( !cells || !cells.length ) {\r\n return;\r\n }\r\n var len = this.cells.length;\r\n // default to append\r\n index = index === undefined ? len : index;\r\n // add cells with document fragment\r\n var fragment = getCellsFragment( cells );\r\n // append to slider\r\n var isAppend = index == len;\r\n if ( isAppend ) {\r\n this.slider.appendChild( fragment );\r\n } else {\r\n var insertCellElement = this.cells[ index ].element;\r\n this.slider.insertBefore( fragment, insertCellElement );\r\n }\r\n // add to this.cells\r\n if ( index === 0 ) {\r\n // prepend, add to start\r\n this.cells = cells.concat( this.cells );\r\n } else if ( isAppend ) {\r\n // append, add to end\r\n this.cells = this.cells.concat( cells );\r\n } else {\r\n // insert in this.cells\r\n var endCells = this.cells.splice( index, len - index );\r\n this.cells = this.cells.concat( cells ).concat( endCells );\r\n }\r\n\r\n this._sizeCells( cells );\r\n this.cellChange( index, true );\r\n};\r\n\r\nproto.append = function( elems ) {\r\n this.insert( elems, this.cells.length );\r\n};\r\n\r\nproto.prepend = function( elems ) {\r\n this.insert( elems, 0 );\r\n};\r\n\r\n/**\r\n * Remove cells\r\n * @param {[Element, Array, NodeList]} elems - ELements to remove\r\n */\r\nproto.remove = function( elems ) {\r\n var cells = this.getCells( elems );\r\n if ( !cells || !cells.length ) {\r\n return;\r\n }\r\n\r\n var minCellIndex = this.cells.length - 1;\r\n // remove cells from collection & DOM\r\n cells.forEach( function( cell ) {\r\n cell.remove();\r\n var index = this.cells.indexOf( cell );\r\n minCellIndex = Math.min( index, minCellIndex );\r\n utils.removeFrom( this.cells, cell );\r\n }, this );\r\n\r\n this.cellChange( minCellIndex, true );\r\n};\r\n\r\n/**\r\n * logic to be run after a cell's size changes\r\n * @param {Element} elem - cell's element\r\n */\r\nproto.cellSizeChange = function( elem ) {\r\n var cell = this.getCell( elem );\r\n if ( !cell ) {\r\n return;\r\n }\r\n cell.getSize();\r\n\r\n var index = this.cells.indexOf( cell );\r\n this.cellChange( index );\r\n};\r\n\r\n/**\r\n * logic any time a cell is changed: added, removed, or size changed\r\n * @param {Integer} changedCellIndex - index of the changed cell, optional\r\n * @param {Boolean} isPositioningSlider - Positions slider after selection\r\n */\r\nproto.cellChange = function( changedCellIndex, isPositioningSlider ) {\r\n var prevSelectedElem = this.selectedElement;\r\n this._positionCells( changedCellIndex );\r\n this._getWrapShiftCells();\r\n this.setGallerySize();\r\n // update selectedIndex\r\n // try to maintain position & select previous selected element\r\n var cell = this.getCell( prevSelectedElem );\r\n if ( cell ) {\r\n this.selectedIndex = this.getCellSlideIndex( cell );\r\n }\r\n this.selectedIndex = Math.min( this.slides.length - 1, this.selectedIndex );\r\n\r\n this.emitEvent( 'cellChange', [ changedCellIndex ] );\r\n // position slider\r\n this.select( this.selectedIndex );\r\n // do not position slider after lazy load\r\n if ( isPositioningSlider ) {\r\n this.positionSliderAtSelected();\r\n }\r\n};\r\n\r\n// ----- ----- //\r\n\r\nreturn Flickity;\r\n\r\n} ) );\r\n\r\n// lazyload\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/lazyload',[\r\n './flickity',\r\n 'fizzy-ui-utils/utils',\r\n ], function( Flickity, utils ) {\r\n return factory( window, Flickity, utils );\r\n } );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('./flickity'),\r\n require('fizzy-ui-utils')\r\n );\r\n } else {\r\n // browser global\r\n factory(\r\n window,\r\n window.Flickity,\r\n window.fizzyUIUtils\r\n );\r\n }\r\n\r\n}( window, function factory( window, Flickity, utils ) {\r\n'use strict';\r\n\r\nFlickity.createMethods.push('_createLazyload');\r\nvar proto = Flickity.prototype;\r\n\r\nproto._createLazyload = function() {\r\n this.on( 'select', this.lazyLoad );\r\n};\r\n\r\nproto.lazyLoad = function() {\r\n var lazyLoad = this.options.lazyLoad;\r\n if ( !lazyLoad ) {\r\n return;\r\n }\r\n // get adjacent cells, use lazyLoad option for adjacent count\r\n var adjCount = typeof lazyLoad == 'number' ? lazyLoad : 0;\r\n var cellElems = this.getAdjacentCellElements( adjCount );\r\n // get lazy images in those cells\r\n var lazyImages = [];\r\n cellElems.forEach( function( cellElem ) {\r\n var lazyCellImages = getCellLazyImages( cellElem );\r\n lazyImages = lazyImages.concat( lazyCellImages );\r\n } );\r\n // load lazy images\r\n lazyImages.forEach( function( img ) {\r\n new LazyLoader( img, this );\r\n }, this );\r\n};\r\n\r\nfunction getCellLazyImages( cellElem ) {\r\n // check if cell element is lazy image\r\n if ( cellElem.nodeName == 'IMG' ) {\r\n var lazyloadAttr = cellElem.getAttribute('data-flickity-lazyload');\r\n var srcAttr = cellElem.getAttribute('data-flickity-lazyload-src');\r\n var srcsetAttr = cellElem.getAttribute('data-flickity-lazyload-srcset');\r\n if ( lazyloadAttr || srcAttr || srcsetAttr ) {\r\n return [ cellElem ];\r\n }\r\n }\r\n // select lazy images in cell\r\n var lazySelector = 'img[data-flickity-lazyload], ' +\r\n 'img[data-flickity-lazyload-src], img[data-flickity-lazyload-srcset]';\r\n var imgs = cellElem.querySelectorAll( lazySelector );\r\n return utils.makeArray( imgs );\r\n}\r\n\r\n// -------------------------- LazyLoader -------------------------- //\r\n\r\n/**\r\n * class to handle loading images\r\n * @param {Image} img - Image element\r\n * @param {Flickity} flickity - Flickity instance\r\n */\r\nfunction LazyLoader( img, flickity ) {\r\n this.img = img;\r\n this.flickity = flickity;\r\n this.load();\r\n}\r\n\r\nLazyLoader.prototype.handleEvent = utils.handleEvent;\r\n\r\nLazyLoader.prototype.load = function() {\r\n this.img.addEventListener( 'load', this );\r\n this.img.addEventListener( 'error', this );\r\n // get src & srcset\r\n var src = this.img.getAttribute('data-flickity-lazyload') ||\r\n this.img.getAttribute('data-flickity-lazyload-src');\r\n var srcset = this.img.getAttribute('data-flickity-lazyload-srcset');\r\n // set src & serset\r\n this.img.src = src;\r\n if ( srcset ) {\r\n this.img.setAttribute( 'srcset', srcset );\r\n }\r\n // remove attr\r\n this.img.removeAttribute('data-flickity-lazyload');\r\n this.img.removeAttribute('data-flickity-lazyload-src');\r\n this.img.removeAttribute('data-flickity-lazyload-srcset');\r\n};\r\n\r\nLazyLoader.prototype.onload = function( event ) {\r\n this.complete( event, 'flickity-lazyloaded' );\r\n};\r\n\r\nLazyLoader.prototype.onerror = function( event ) {\r\n this.complete( event, 'flickity-lazyerror' );\r\n};\r\n\r\nLazyLoader.prototype.complete = function( event, className ) {\r\n // unbind events\r\n this.img.removeEventListener( 'load', this );\r\n this.img.removeEventListener( 'error', this );\r\n\r\n var cell = this.flickity.getParentCell( this.img );\r\n var cellElem = cell && cell.element;\r\n this.flickity.cellSizeChange( cellElem );\r\n\r\n this.img.classList.add( className );\r\n this.flickity.dispatchEvent( 'lazyLoad', event, cellElem );\r\n};\r\n\r\n// ----- ----- //\r\n\r\nFlickity.LazyLoader = LazyLoader;\r\n\r\nreturn Flickity;\r\n\r\n} ) );\r\n\r\n/*!\r\n * Flickity v2.2.2\r\n * Touch, responsive, flickable carousels\r\n *\r\n * Licensed GPLv3 for open source use\r\n * or Flickity Commercial License for commercial use\r\n *\r\n * https://flickity.metafizzy.co\r\n * Copyright 2015-2021 Metafizzy\r\n */\r\n\r\n( function( window, factory ) {\r\n // universal module definition\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity/js/index',[\r\n './flickity',\r\n './drag',\r\n './prev-next-button',\r\n './page-dots',\r\n './player',\r\n './add-remove-cell',\r\n './lazyload',\r\n ], factory );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n require('./flickity'),\r\n require('./drag'),\r\n require('./prev-next-button'),\r\n require('./page-dots'),\r\n require('./player'),\r\n require('./add-remove-cell'),\r\n require('./lazyload')\r\n );\r\n }\r\n\r\n} )( window, function factory( Flickity ) {\r\n return Flickity;\r\n} );\r\n\r\n/*!\r\n * Flickity asNavFor v2.0.2\r\n * enable asNavFor for Flickity\r\n */\r\n\r\n/*jshint browser: true, undef: true, unused: true, strict: true*/\r\n\r\n( function( window, factory ) {\r\n // universal module definition\r\n /*jshint strict: false */ /*globals define, module, require */\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'flickity-as-nav-for/as-nav-for',[\r\n 'flickity/js/index',\r\n 'fizzy-ui-utils/utils'\r\n ], factory );\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n require('flickity'),\r\n require('fizzy-ui-utils')\r\n );\r\n } else {\r\n // browser global\r\n window.Flickity = factory(\r\n window.Flickity,\r\n window.fizzyUIUtils\r\n );\r\n }\r\n\r\n}( window, function factory( Flickity, utils ) {\r\n\r\n\r\n\r\n// -------------------------- asNavFor prototype -------------------------- //\r\n\r\n// Flickity.defaults.asNavFor = null;\r\n\r\nFlickity.createMethods.push('_createAsNavFor');\r\n\r\nvar proto = Flickity.prototype;\r\n\r\nproto._createAsNavFor = function() {\r\n this.on( 'activate', this.activateAsNavFor );\r\n this.on( 'deactivate', this.deactivateAsNavFor );\r\n this.on( 'destroy', this.destroyAsNavFor );\r\n\r\n var asNavForOption = this.options.asNavFor;\r\n if ( !asNavForOption ) {\r\n return;\r\n }\r\n // HACK do async, give time for other flickity to be initalized\r\n var _this = this;\r\n setTimeout( function initNavCompanion() {\r\n _this.setNavCompanion( asNavForOption );\r\n });\r\n};\r\n\r\nproto.setNavCompanion = function( elem ) {\r\n elem = utils.getQueryElement( elem );\r\n var companion = Flickity.data( elem );\r\n // stop if no companion or companion is self\r\n if ( !companion || companion == this ) {\r\n return;\r\n }\r\n\r\n this.navCompanion = companion;\r\n // companion select\r\n var _this = this;\r\n this.onNavCompanionSelect = function() {\r\n _this.navCompanionSelect();\r\n };\r\n companion.on( 'select', this.onNavCompanionSelect );\r\n // click\r\n this.on( 'staticClick', this.onNavStaticClick );\r\n\r\n this.navCompanionSelect( true );\r\n};\r\n\r\nproto.navCompanionSelect = function( isInstant ) {\r\n // wait for companion & selectedCells first. #8\r\n var companionCells = this.navCompanion && this.navCompanion.selectedCells;\r\n if ( !companionCells ) {\r\n return;\r\n }\r\n // select slide that matches first cell of slide\r\n var selectedCell = companionCells[0];\r\n var firstIndex = this.navCompanion.cells.indexOf( selectedCell );\r\n var lastIndex = firstIndex + companionCells.length - 1;\r\n var selectIndex = Math.floor( lerp( firstIndex, lastIndex,\r\n this.navCompanion.cellAlign ) );\r\n this.selectCell( selectIndex, false, isInstant );\r\n // set nav selected class\r\n this.removeNavSelectedElements();\r\n // stop if companion has more cells than this one\r\n if ( selectIndex >= this.cells.length ) {\r\n return;\r\n }\r\n\r\n var selectedCells = this.cells.slice( firstIndex, lastIndex + 1 );\r\n this.navSelectedElements = selectedCells.map( function( cell ) {\r\n return cell.element;\r\n });\r\n this.changeNavSelectedClass('add');\r\n};\r\n\r\nfunction lerp( a, b, t ) {\r\n return ( b - a ) * t + a;\r\n}\r\n\r\nproto.changeNavSelectedClass = function( method ) {\r\n this.navSelectedElements.forEach( function( navElem ) {\r\n navElem.classList[ method ]('is-nav-selected');\r\n });\r\n};\r\n\r\nproto.activateAsNavFor = function() {\r\n this.navCompanionSelect( true );\r\n};\r\n\r\nproto.removeNavSelectedElements = function() {\r\n if ( !this.navSelectedElements ) {\r\n return;\r\n }\r\n this.changeNavSelectedClass('remove');\r\n delete this.navSelectedElements;\r\n};\r\n\r\nproto.onNavStaticClick = function( event, pointer, cellElement, cellIndex ) {\r\n if ( typeof cellIndex == 'number' ) {\r\n this.navCompanion.selectCell( cellIndex );\r\n }\r\n};\r\n\r\nproto.deactivateAsNavFor = function() {\r\n this.removeNavSelectedElements();\r\n};\r\n\r\nproto.destroyAsNavFor = function() {\r\n if ( !this.navCompanion ) {\r\n return;\r\n }\r\n this.navCompanion.off( 'select', this.onNavCompanionSelect );\r\n this.off( 'staticClick', this.onNavStaticClick );\r\n delete this.navCompanion;\r\n};\r\n\r\n// ----- ----- //\r\n\r\nreturn Flickity;\r\n\r\n}));\r\n\r\n/*!\r\n * imagesLoaded v4.1.4\r\n * JavaScript is all like \"You images are done yet or what?\"\r\n * MIT License\r\n */\r\n\r\n( function( window, factory ) { 'use strict';\r\n // universal module definition\r\n\r\n /*global define: false, module: false, require: false */\r\n\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( 'imagesloaded/imagesloaded',[\r\n 'ev-emitter/ev-emitter'\r\n ], function( EvEmitter ) {\r\n return factory( window, EvEmitter );\r\n });\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('ev-emitter')\r\n );\r\n } else {\r\n // browser global\r\n window.imagesLoaded = factory(\r\n window,\r\n window.EvEmitter\r\n );\r\n }\r\n\r\n})( typeof window !== 'undefined' ? window : this,\r\n\r\n// -------------------------- factory -------------------------- //\r\n\r\nfunction factory( window, EvEmitter ) {\r\n\r\n\r\n\r\nvar $ = window.jQuery;\r\nvar console = window.console;\r\n\r\n// -------------------------- helpers -------------------------- //\r\n\r\n// extend objects\r\nfunction extend( a, b ) {\r\n for ( var prop in b ) {\r\n a[ prop ] = b[ prop ];\r\n }\r\n return a;\r\n}\r\n\r\nvar arraySlice = Array.prototype.slice;\r\n\r\n// turn element or nodeList into an array\r\nfunction makeArray( obj ) {\r\n if ( Array.isArray( obj ) ) {\r\n // use object if already an array\r\n return obj;\r\n }\r\n\r\n var isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\r\n if ( isArrayLike ) {\r\n // convert nodeList to array\r\n return arraySlice.call( obj );\r\n }\r\n\r\n // array of single index\r\n return [ obj ];\r\n}\r\n\r\n// -------------------------- imagesLoaded -------------------------- //\r\n\r\n/**\r\n * @param {Array, Element, NodeList, String} elem\r\n * @param {Object or Function} options - if function, use as callback\r\n * @param {Function} onAlways - callback function\r\n */\r\nfunction ImagesLoaded( elem, options, onAlways ) {\r\n // coerce ImagesLoaded() without new, to be new ImagesLoaded()\r\n if ( !( this instanceof ImagesLoaded ) ) {\r\n return new ImagesLoaded( elem, options, onAlways );\r\n }\r\n // use elem as selector string\r\n var queryElem = elem;\r\n if ( typeof elem == 'string' ) {\r\n queryElem = document.querySelectorAll( elem );\r\n }\r\n // bail if bad element\r\n if ( !queryElem ) {\r\n console.error( 'Bad element for imagesLoaded ' + ( queryElem || elem ) );\r\n return;\r\n }\r\n\r\n this.elements = makeArray( queryElem );\r\n this.options = extend( {}, this.options );\r\n // shift arguments if no options set\r\n if ( typeof options == 'function' ) {\r\n onAlways = options;\r\n } else {\r\n extend( this.options, options );\r\n }\r\n\r\n if ( onAlways ) {\r\n this.on( 'always', onAlways );\r\n }\r\n\r\n this.getImages();\r\n\r\n if ( $ ) {\r\n // add jQuery Deferred object\r\n this.jqDeferred = new $.Deferred();\r\n }\r\n\r\n // HACK check async to allow time to bind listeners\r\n setTimeout( this.check.bind( this ) );\r\n}\r\n\r\nImagesLoaded.prototype = Object.create( EvEmitter.prototype );\r\n\r\nImagesLoaded.prototype.options = {};\r\n\r\nImagesLoaded.prototype.getImages = function() {\r\n this.images = [];\r\n\r\n // filter & find items if we have an item selector\r\n this.elements.forEach( this.addElementImages, this );\r\n};\r\n\r\n/**\r\n * @param {Node} element\r\n */\r\nImagesLoaded.prototype.addElementImages = function( elem ) {\r\n // filter siblings\r\n if ( elem.nodeName == 'IMG' ) {\r\n this.addImage( elem );\r\n }\r\n // get background image on element\r\n if ( this.options.background === true ) {\r\n this.addElementBackgroundImages( elem );\r\n }\r\n\r\n // find children\r\n // no non-element nodes, #143\r\n var nodeType = elem.nodeType;\r\n if ( !nodeType || !elementNodeTypes[ nodeType ] ) {\r\n return;\r\n }\r\n var childImgs = elem.querySelectorAll('img');\r\n // concat childElems to filterFound array\r\n for ( var i=0; i < childImgs.length; i++ ) {\r\n var img = childImgs[i];\r\n this.addImage( img );\r\n }\r\n\r\n // get child background images\r\n if ( typeof this.options.background == 'string' ) {\r\n var children = elem.querySelectorAll( this.options.background );\r\n for ( i=0; i < children.length; i++ ) {\r\n var child = children[i];\r\n this.addElementBackgroundImages( child );\r\n }\r\n }\r\n};\r\n\r\nvar elementNodeTypes = {\r\n 1: true,\r\n 9: true,\r\n 11: true\r\n};\r\n\r\nImagesLoaded.prototype.addElementBackgroundImages = function( elem ) {\r\n var style = getComputedStyle( elem );\r\n if ( !style ) {\r\n // Firefox returns null if in a hidden iframe https://bugzil.la/548397\r\n return;\r\n }\r\n // get url inside url(\"...\")\r\n var reURL = /url\\((['\"])?(.*?)\\1\\)/gi;\r\n var matches = reURL.exec( style.backgroundImage );\r\n while ( matches !== null ) {\r\n var url = matches && matches[2];\r\n if ( url ) {\r\n this.addBackground( url, elem );\r\n }\r\n matches = reURL.exec( style.backgroundImage );\r\n }\r\n};\r\n\r\n/**\r\n * @param {Image} img\r\n */\r\nImagesLoaded.prototype.addImage = function( img ) {\r\n var loadingImage = new LoadingImage( img );\r\n this.images.push( loadingImage );\r\n};\r\n\r\nImagesLoaded.prototype.addBackground = function( url, elem ) {\r\n var background = new Background( url, elem );\r\n this.images.push( background );\r\n};\r\n\r\nImagesLoaded.prototype.check = function() {\r\n var _this = this;\r\n this.progressedCount = 0;\r\n this.hasAnyBroken = false;\r\n // complete if no images\r\n if ( !this.images.length ) {\r\n this.complete();\r\n return;\r\n }\r\n\r\n function onProgress( image, elem, message ) {\r\n // HACK - Chrome triggers event before object properties have changed. #83\r\n setTimeout( function() {\r\n _this.progress( image, elem, message );\r\n });\r\n }\r\n\r\n this.images.forEach( function( loadingImage ) {\r\n loadingImage.once( 'progress', onProgress );\r\n loadingImage.check();\r\n });\r\n};\r\n\r\nImagesLoaded.prototype.progress = function( image, elem, message ) {\r\n this.progressedCount++;\r\n this.hasAnyBroken = this.hasAnyBroken || !image.isLoaded;\r\n // progress event\r\n this.emitEvent( 'progress', [ this, image, elem ] );\r\n if ( this.jqDeferred && this.jqDeferred.notify ) {\r\n this.jqDeferred.notify( this, image );\r\n }\r\n // check if completed\r\n if ( this.progressedCount == this.images.length ) {\r\n this.complete();\r\n }\r\n\r\n if ( this.options.debug && console ) {\r\n console.log( 'progress: ' + message, image, elem );\r\n }\r\n};\r\n\r\nImagesLoaded.prototype.complete = function() {\r\n var eventName = this.hasAnyBroken ? 'fail' : 'done';\r\n this.isComplete = true;\r\n this.emitEvent( eventName, [ this ] );\r\n this.emitEvent( 'always', [ this ] );\r\n if ( this.jqDeferred ) {\r\n var jqMethod = this.hasAnyBroken ? 'reject' : 'resolve';\r\n this.jqDeferred[ jqMethod ]( this );\r\n }\r\n};\r\n\r\n// -------------------------- -------------------------- //\r\n\r\nfunction LoadingImage( img ) {\r\n this.img = img;\r\n}\r\n\r\nLoadingImage.prototype = Object.create( EvEmitter.prototype );\r\n\r\nLoadingImage.prototype.check = function() {\r\n // If complete is true and browser supports natural sizes,\r\n // try to check for image status manually.\r\n var isComplete = this.getIsImageComplete();\r\n if ( isComplete ) {\r\n // report based on naturalWidth\r\n this.confirm( this.img.naturalWidth !== 0, 'naturalWidth' );\r\n return;\r\n }\r\n\r\n // If none of the checks above matched, simulate loading on detached element.\r\n this.proxyImage = new Image();\r\n this.proxyImage.addEventListener( 'load', this );\r\n this.proxyImage.addEventListener( 'error', this );\r\n // bind to image as well for Firefox. #191\r\n this.img.addEventListener( 'load', this );\r\n this.img.addEventListener( 'error', this );\r\n this.proxyImage.src = this.img.src;\r\n};\r\n\r\nLoadingImage.prototype.getIsImageComplete = function() {\r\n // check for non-zero, non-undefined naturalWidth\r\n // fixes Safari+InfiniteScroll+Masonry bug infinite-scroll#671\r\n return this.img.complete && this.img.naturalWidth;\r\n};\r\n\r\nLoadingImage.prototype.confirm = function( isLoaded, message ) {\r\n this.isLoaded = isLoaded;\r\n this.emitEvent( 'progress', [ this, this.img, message ] );\r\n};\r\n\r\n// ----- events ----- //\r\n\r\n// trigger specified handler for event type\r\nLoadingImage.prototype.handleEvent = function( event ) {\r\n var method = 'on' + event.type;\r\n if ( this[ method ] ) {\r\n this[ method ]( event );\r\n }\r\n};\r\n\r\nLoadingImage.prototype.onload = function() {\r\n this.confirm( true, 'onload' );\r\n this.unbindEvents();\r\n};\r\n\r\nLoadingImage.prototype.onerror = function() {\r\n this.confirm( false, 'onerror' );\r\n this.unbindEvents();\r\n};\r\n\r\nLoadingImage.prototype.unbindEvents = function() {\r\n this.proxyImage.removeEventListener( 'load', this );\r\n this.proxyImage.removeEventListener( 'error', this );\r\n this.img.removeEventListener( 'load', this );\r\n this.img.removeEventListener( 'error', this );\r\n};\r\n\r\n// -------------------------- Background -------------------------- //\r\n\r\nfunction Background( url, element ) {\r\n this.url = url;\r\n this.element = element;\r\n this.img = new Image();\r\n}\r\n\r\n// inherit LoadingImage prototype\r\nBackground.prototype = Object.create( LoadingImage.prototype );\r\n\r\nBackground.prototype.check = function() {\r\n this.img.addEventListener( 'load', this );\r\n this.img.addEventListener( 'error', this );\r\n this.img.src = this.url;\r\n // check if image is already complete\r\n var isComplete = this.getIsImageComplete();\r\n if ( isComplete ) {\r\n this.confirm( this.img.naturalWidth !== 0, 'naturalWidth' );\r\n this.unbindEvents();\r\n }\r\n};\r\n\r\nBackground.prototype.unbindEvents = function() {\r\n this.img.removeEventListener( 'load', this );\r\n this.img.removeEventListener( 'error', this );\r\n};\r\n\r\nBackground.prototype.confirm = function( isLoaded, message ) {\r\n this.isLoaded = isLoaded;\r\n this.emitEvent( 'progress', [ this, this.element, message ] );\r\n};\r\n\r\n// -------------------------- jQuery -------------------------- //\r\n\r\nImagesLoaded.makeJQueryPlugin = function( jQuery ) {\r\n jQuery = jQuery || window.jQuery;\r\n if ( !jQuery ) {\r\n return;\r\n }\r\n // set local variable\r\n $ = jQuery;\r\n // $().imagesLoaded()\r\n $.fn.imagesLoaded = function( options, callback ) {\r\n var instance = new ImagesLoaded( this, options, callback );\r\n return instance.jqDeferred.promise( $(this) );\r\n };\r\n};\r\n// try making plugin\r\nImagesLoaded.makeJQueryPlugin();\r\n\r\n// -------------------------- -------------------------- //\r\n\r\nreturn ImagesLoaded;\r\n\r\n});\r\n\r\n/*!\r\n * Flickity imagesLoaded v2.0.0\r\n * enables imagesLoaded option for Flickity\r\n */\r\n\r\n/*jshint browser: true, strict: true, undef: true, unused: true */\r\n\r\n( function( window, factory ) {\r\n // universal module definition\r\n /*jshint strict: false */ /*globals define, module, require */\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( [\r\n 'flickity/js/index',\r\n 'imagesloaded/imagesloaded'\r\n ], function( Flickity, imagesLoaded ) {\r\n return factory( window, Flickity, imagesLoaded );\r\n });\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('flickity'),\r\n require('imagesloaded')\r\n );\r\n } else {\r\n // browser global\r\n window.Flickity = factory(\r\n window,\r\n window.Flickity,\r\n window.imagesLoaded\r\n );\r\n }\r\n\r\n}( window, function factory( window, Flickity, imagesLoaded ) {\r\n'use strict';\r\n\r\nFlickity.createMethods.push('_createImagesLoaded');\r\n\r\nvar proto = Flickity.prototype;\r\n\r\nproto._createImagesLoaded = function() {\r\n this.on( 'activate', this.imagesLoaded );\r\n};\r\n\r\nproto.imagesLoaded = function() {\r\n if ( !this.options.imagesLoaded ) {\r\n return;\r\n }\r\n var _this = this;\r\n function onImagesLoadedProgress( instance, image ) {\r\n var cell = _this.getParentCell( image.img );\r\n _this.cellSizeChange( cell && cell.element );\r\n if ( !_this.options.freeScroll ) {\r\n _this.positionSliderAtSelected();\r\n }\r\n }\r\n imagesLoaded( this.slider ).on( 'progress', onImagesLoadedProgress );\r\n};\r\n\r\nreturn Flickity;\r\n\r\n}));\r\n\r\n","// Fix Gallery not visible in Accordion on expand\r\n$('.AccordionTrigger').on('click', function() {\r\n if (typeof(Event) === 'function') {\r\n // modern browsers\r\n window.dispatchEvent(new Event('resize'));\r\n\r\n } else {\r\n //This will be executed on old browsers and especially IE\r\n var resizeEvent = window.document.createEvent('UIEvents');\r\n resizeEvent.initUIEvent('resize', true, false, window, 0);\r\n window.dispatchEvent(resizeEvent);\r\n }\r\n});\r\n","$('iframe').each(function() {\r\n var e = $(this).attr('src');\r\n\r\n if ($(this).attr('src').indexOf('?') > 0) {\r\n $(this).attr({\r\n src: e + '&wmode=transparent',\r\n wmode: 'Opaque'\r\n });\r\n } else {\r\n $(this).attr({\r\n src: e + '?wmode=transparent',\r\n wmode: 'Opaque'\r\n });\r\n }\r\n});\r\n\r\n$(function() {\r\n //responsive iframe handling\r\n if (!iCreateObject.isSiteInICreateMode || iCreateObject.isSiteInPreviewMode) {\r\n if ($('iframe').length > 0) {\r\n $('iframe').each(function() {\r\n var patternVideo = /(youtube\\.com|youtu\\.be|vimeo\\.com)/,\r\n video = patternVideo.test($(this).attr('src')),\r\n patternIssuu = /(issuu\\.com)/,\r\n issuu = patternIssuu.test($(this).attr('src')),\r\n iframeWidth = $(this).outerWidth(),\r\n iframeHeight = $(this).outerHeight(),\r\n iframePadding = iframeHeight / iframeWidth * 100;\r\n\r\n if (video) {\r\n if ($(this).parent('.iframe-container').length === 0) {\r\n $(this).wrap('
');\r\n }\r\n\r\n $(this).parent('.iframe-container').css('padding-bottom', iframePadding + '%');\r\n\r\n if ($(this).attr('width')) {\r\n if (!$(this).attr('width').match('%$')) {\r\n $(this).parent('.iframe-container').wrap('');\r\n }\r\n }\r\n } else if (issuu) {\r\n $(this).parent('.issuuembed').addClass('iframe-container').css('padding-bottom', iframePadding + '%');\r\n }\r\n });\r\n }\r\n }\r\n});\r\n","/*==========================================================\r\nINITIALIZE INTERIOR SCRIPT\r\n==========================================================*/\r\n// PHOTO GALLERY\r\n//$(function() {\r\n// $(\".eSolutionsGroupPhotoGalleryV2PlaceholderDiv\").each(function () {\r\n// var method = $(this).attr(\"method\");\r\n// var id = $(this).attr(\"id\");\r\n// if (id != '') {\r\n// $(this).load(id, function () {\r\n// $(this).find(\".prev.keyboardnav\").attr(\"aria-label\", iCreateObject.languageResources[\"AriaLabel_Modules_PhotoGallery_PreviousArrow\"]);\r\n// $(this).find(\".next.keyboardnav\").attr(\"aria-label\", iCreateObject.languageResources[\"AriaLabel_Modules_PhotoGallery_NextArrow\"]);\r\n// $(this).find(\".pause.keyboardnav\").attr(\"aria-label\", iCreateObject.languageResources[\"AriaLabel_Modules_PhotoGallery_Pause\"]);\r\n// $(this).find(\".pause.paused.keyboardnav\").attr(\"aria-label\", iCreateObject.languageResources[\"AriaLabel_Modules_PhotoGallery_Play\"]);\r\n// $(this).find(\".pause.keyboardnav\").on('click', function (e) {\r\n// if ($(e.target).hasClass(\"paused\")) {\r\n// $(e.target).attr(\"aria-label\", iCreateObject.languageResources[\"AriaLabel_Modules_PhotoGallery_Pause\"]);\r\n// } else {\r\n// $(e.target).attr(\"aria-label\", iCreateObject.languageResources[\"AriaLabel_Modules_PhotoGallery_Play\"]);\r\n// }\r\n// });\r\n// return method;\r\n// });\r\n// } else {\r\n// $(this).html('');\r\n// }\r\n// });\r\n//});\r\n\r\n$(function () {\r\n if (!iCreateObject.isSiteInICreateMode) {\r\n $('#ShareItemsPlaceholder li').last().addClass('last');\r\n }\r\n else {\r\n $('#ShareItemsPlaceholder').empty();\r\n }\r\n\r\n if (/Android|webOS|iPhone|iPad|iPod|BlackBerry/i.test(navigator.userAgent)) {\r\n $('#Share a.ShareLink').click(function (e) {\r\n if (isSiteinICreateMode()) {\r\n showNAMessage();\r\n } else {\r\n e.preventDefault();\r\n $('#Share').trigger('mouseenter');\r\n }\r\n });\r\n }\r\n\r\n //override the share links to current URL\r\n var curpage = encodeURIComponent(window.location);\r\n var curPageHeading = $(document).find('h1').length ? $.trim($('h1').text()).replace(/\\s\\s+/g, ' ') : $.trim($(document).find('title').text());\r\n $('#fbShare').attr('href', 'https://www.facebook.com/sharer.php?u=' + curpage);\r\n $('#liShare').attr('href', 'https://www.linkedin.com/shareArticle?mini=true&url=' + curpage);\r\n $('#twShare').attr('href', 'https://www.twitter.com/intent/tweet?text=Check+out+ ' + curPageHeading + ' ' + curpage);\r\n\r\n});\r\n\r\n//Scripts to wrap tables\r\nif ((!iCreateObject.isSiteInICreateMode || iCreateObject.isSiteInPreviewMode) && !isFrontEndDev) {\r\n function icrt_table_resize() {\r\n var contentWidth = ($('#printAreaContent').width());\r\n $('#printAreaContent table').each(function (index,item) {\r\n var contentRow = $(item).closest('.fbg-row');\r\n if ((contentRow.length && $(this).width() > $(contentRow).width()) || $(this).width() > contentWidth) {\r\n if ($(this).parent('.tableContainer').length === 0) {\r\n $(this).wrap('');\r\n var wideTable = $(this).addClass('wideTable');\r\n var wideTableContainer = $(wideTable).parent();\r\n $('